07.02.2014, 20:13
Zitat:Splinter Cell concept was a sci-fi shooter and James Bond game before hitting its stride [...] The game began as a concept called "The Drift", in development at Ubisoft New York. It was set in a future world with a 70′s retro sci-fi aesthetic which had exploded into chunks, which sounds rad. It had some cool ideas – flying vehicles, aiming at two enemies at once, crowds reacting to player actions, and a modular gun which could fire a grapple, set cameras and change vision modes.
Unfortunately, the third-person shooter gameplay wasn’t up to snuff. In an attempt to salvage the project, Ubisoft tried pitching it as a James Bond title in an "attempt to impress the license holder", but when that failed, it shelved it altogether, and Ubisoft New York was closed, with the team relocating to Montreal.
Then, in August 2000, Ubisoft acquired Red Storm Entertainment, along with its Tom Clancy license and Unreal Engine experience. The former New York team started fiddling with The Drift, introducing spy elements such as surveillance cameras, stealth and indirect combat. Ubisoft management was immediately won over and asked the team to "make a Metal Gear Solid 2 killer". The rest is history.
Quelle: http://www.vg247.com/2014/02/05/splinter...ts-stride/
die komplette entstehungsgeschichte zu splinter cell gibts hier: http://uk.ign.com/articles/2014/02/03/ho...real-story
die haben sogar die erste sam fisher konzeptzeichnung im artikel