03.06.2012, 01:50
Allgemeine Informationen
Gears of War: Judgement wird ein Prequel und spielt 15 Jahre vor dem ersten Teil. Hauptcharaktere sind die Mitglieder des Kilo Squad: Baird, Cole, Sofia und Garron. Entwickelt wird das ganze von den Bulletstorm-Machern "People can fly".
- 3rd Person Shooter, jedoch mit anderem Controller-Layout (siehe Gameplay und Story unten).
-Das Setting des Spiels ist Halvo Bay. Dort befindet sich auch die Onyx Guard Academy.
-Halvo Bay erinnert an ein modernes San Diego oder San Francisco während des zweiten Weltkrieges.
- Es gibt einen neuen Multiplayer Modus der sich "OverRun" nennt.
Bio der Charaktere (englisch)
Quelle
Characters bio:
Damon Baird:
Before this sarcastic, genius mechanic went on to help Marcus Fenix save the world, Baird worked his way through the Gears ranks. He’s always quick to joke, but Judgment suggests there’s more to his character than being a comedian.
Augustus Cole:
A former Thrash Ball player turned soldier the "Cole Train" became famous in Sera for his on-feild performance and boisterous demeanour. Cole met Baird soon after enlisting, and the two quickly became best friends.
Garron Paduk:
A miltia refuge from the Union of Independent Republics. Garron comes from the other side of The Pendulum Wars. He brings a new perspective and brush personality to Kilo. Garron is the devil on Baird's shoulder that say's "Let's blow stuff up."
Sophia Hendricks:
A cadet from the onyx guard academy, she is more in line with colonel loomis by the book approach to combat. E-day halted her path to graduation from the academy, but she is still worth the soldier. She is the opposite of Garron, ready to suggest informing superior officers of every deviation from protocol.
Gameplay und Story
Quelle
Habe die wichtigen Stellen zusammengefasst auf deutsch:
- da das Spiel während der Invasion der Locust spielt gibt es viel mehr Locust
- das Spiel legt den Fokus auf die Story, deswegen werden weniger Cutscenes verwendet als in GoW3. "[...]so the action never has to stop"
- "Environmental storytelling" spielt eine wichtige Rolle.
- Das Gameplay wird sich nicht ändern "[...] the game will not be all that different from previous Gears of War games"
- Das Controller Layout wird sich an First-Person-Shooter orientieren (Y um die Waffe zu wechseln, mit dem linken Trigger wird man Granaten werfen)
- Die Emergency holes der Locust werden wieder mit dabei sein (Granate werfen um sie zu schließen)
- KI der Locust wird besser und sie werden klüger handeln. Schritte und Bewegungen des Spielers werden wieder erkannt, sowie deren Positionen.
- der Schwierigkeitsgrad wird nicht nur die Gesundheit der Gegner erhöhen, sondern auch die Anzahl der Locust.
Multiplayer
- neuer Modus namens "OverRun"
- 5 vs. 5(Spieler gegen Spieler. Keine KI Gegner)
- COG vs. Locust
Klassen der COG
Baird (engineer)
Weapons: gnasher and blowtorch
Special abilities: sentry turret
tip: blowtorch repairs damaged fortifications
Cole (soldier)
Weapons: lancer and boomshot
Special abilities: deploy ammo crates
tip: toss amo to engineer to give him infinite blowtorch ammo
Sofia (medic)
Weapons: lancer and snub pistol
Special abilities: stim gas gernade
tip: toss gernade at downed allies to revive them
Garron (scout)
Weapon: longshot and snub pistol
Special abilities: beacon gernade
tip: climb perches for better sniping leverage
Klassen der Locust
Wretch
Role: Leap over hazards, clim perches.
Special Ability: Stunning scream.
Tip: Travel in packs and stagger screams for maximum stunnig power.
Ticker
Role: Eat fortifications, eat grenades, detonate.
Special Ability: Speed boost.
Tip: Can be kicked over barriers by grenadiers.
Kantus
Role: Hammerburst rifle, heal friendly units, ride bloodmounts.
Special Ability: Chain heal.
Tip: Support valuable units like Corpser and Mauler with healing.
Grenadier
Role: Lancer rifle, ride Bloodmounts.
Special Ability: Frag Grenade.
Tip: Throw grenade at COG turret to cause deadly explosion near enemies.
Bloodmount
Role: Melee enemies/fortifications, be ridden by Grenadier and Kantus.
Special Ability: Halve the cooldown time on rider's special ability (passive)
Tip: Carry a mounted Kantus behind cover while his heal recharges.
Mauler
Role: Devastate fortifications and COG soldiers with flail and shield.
Special Ability: Spinning spike shield.
Tip: Aim the reticle at enemies while shield spins to deflect bullets back at COGs.
Serapede
Role: Eat through barriers, destory COGs, ranged support.
Special Ability: Spit poison.
Tip: Have two Serapedes overlap to protect one another's vulnerable rears.
Corpser
Role: Demolish fortifications and COGs with heavy melee.
Special Ability: Burrow and move underground.
Tip: Armored legs reduce damage from the front.
Gears of War: Judgement wird ein Prequel und spielt 15 Jahre vor dem ersten Teil. Hauptcharaktere sind die Mitglieder des Kilo Squad: Baird, Cole, Sofia und Garron. Entwickelt wird das ganze von den Bulletstorm-Machern "People can fly".
- 3rd Person Shooter, jedoch mit anderem Controller-Layout (siehe Gameplay und Story unten).
-Das Setting des Spiels ist Halvo Bay. Dort befindet sich auch die Onyx Guard Academy.
-Halvo Bay erinnert an ein modernes San Diego oder San Francisco während des zweiten Weltkrieges.
- Es gibt einen neuen Multiplayer Modus der sich "OverRun" nennt.
Bio der Charaktere (englisch)
Quelle
Characters bio:
Damon Baird:
Before this sarcastic, genius mechanic went on to help Marcus Fenix save the world, Baird worked his way through the Gears ranks. He’s always quick to joke, but Judgment suggests there’s more to his character than being a comedian.
Augustus Cole:
A former Thrash Ball player turned soldier the "Cole Train" became famous in Sera for his on-feild performance and boisterous demeanour. Cole met Baird soon after enlisting, and the two quickly became best friends.
Garron Paduk:
A miltia refuge from the Union of Independent Republics. Garron comes from the other side of The Pendulum Wars. He brings a new perspective and brush personality to Kilo. Garron is the devil on Baird's shoulder that say's "Let's blow stuff up."
Sophia Hendricks:
A cadet from the onyx guard academy, she is more in line with colonel loomis by the book approach to combat. E-day halted her path to graduation from the academy, but she is still worth the soldier. She is the opposite of Garron, ready to suggest informing superior officers of every deviation from protocol.
Gameplay und Story
Quelle
Habe die wichtigen Stellen zusammengefasst auf deutsch:
- da das Spiel während der Invasion der Locust spielt gibt es viel mehr Locust
- das Spiel legt den Fokus auf die Story, deswegen werden weniger Cutscenes verwendet als in GoW3. "[...]so the action never has to stop"
- "Environmental storytelling" spielt eine wichtige Rolle.
- Das Gameplay wird sich nicht ändern "[...] the game will not be all that different from previous Gears of War games"
- Das Controller Layout wird sich an First-Person-Shooter orientieren (Y um die Waffe zu wechseln, mit dem linken Trigger wird man Granaten werfen)
- Die Emergency holes der Locust werden wieder mit dabei sein (Granate werfen um sie zu schließen)
- KI der Locust wird besser und sie werden klüger handeln. Schritte und Bewegungen des Spielers werden wieder erkannt, sowie deren Positionen.
- der Schwierigkeitsgrad wird nicht nur die Gesundheit der Gegner erhöhen, sondern auch die Anzahl der Locust.
Multiplayer
- neuer Modus namens "OverRun"
- 5 vs. 5(Spieler gegen Spieler. Keine KI Gegner)
- COG vs. Locust
Klassen der COG
Baird (engineer)
Weapons: gnasher and blowtorch
Special abilities: sentry turret
tip: blowtorch repairs damaged fortifications
Cole (soldier)
Weapons: lancer and boomshot
Special abilities: deploy ammo crates
tip: toss amo to engineer to give him infinite blowtorch ammo
Sofia (medic)
Weapons: lancer and snub pistol
Special abilities: stim gas gernade
tip: toss gernade at downed allies to revive them
Garron (scout)
Weapon: longshot and snub pistol
Special abilities: beacon gernade
tip: climb perches for better sniping leverage
Klassen der Locust
Wretch
Role: Leap over hazards, clim perches.
Special Ability: Stunning scream.
Tip: Travel in packs and stagger screams for maximum stunnig power.
Ticker
Role: Eat fortifications, eat grenades, detonate.
Special Ability: Speed boost.
Tip: Can be kicked over barriers by grenadiers.
Kantus
Role: Hammerburst rifle, heal friendly units, ride bloodmounts.
Special Ability: Chain heal.
Tip: Support valuable units like Corpser and Mauler with healing.
Grenadier
Role: Lancer rifle, ride Bloodmounts.
Special Ability: Frag Grenade.
Tip: Throw grenade at COG turret to cause deadly explosion near enemies.
Bloodmount
Role: Melee enemies/fortifications, be ridden by Grenadier and Kantus.
Special Ability: Halve the cooldown time on rider's special ability (passive)
Tip: Carry a mounted Kantus behind cover while his heal recharges.
Mauler
Role: Devastate fortifications and COG soldiers with flail and shield.
Special Ability: Spinning spike shield.
Tip: Aim the reticle at enemies while shield spins to deflect bullets back at COGs.
Serapede
Role: Eat through barriers, destory COGs, ranged support.
Special Ability: Spit poison.
Tip: Have two Serapedes overlap to protect one another's vulnerable rears.
Corpser
Role: Demolish fortifications and COGs with heavy melee.
Special Ability: Burrow and move underground.
Tip: Armored legs reduce damage from the front.