16.06.2010, 23:18
Ich denke mal, der neue Firefight hat auch nen neuen Thread verdient
Halo: Reach - Firefight!
Videos
Gamespot- Interview mit Lars Bakken
IGN Videos [Off Screen]
1
2
3
4
G4 Ankündigungstrailer
Einführung von Lars und Brian
Artikel
Review eines Neogaf-Mitglied
IGN Artikel
Informationen aus dem Neogaf-Forum übersetzt:
Übersicht
Benutzerdefinierte Optionen
Spieltypen
Waffen und Rüstungsfähigkeiten
Karten
Beachhead
Waterfront
Einstellungsoptionen im Detail
Achtung, sehr gross!
Halo: Reach - Firefight!
Videos
Gamespot- Interview mit Lars Bakken
IGN Videos [Off Screen]
1
2
3
4
G4 Ankündigungstrailer
Einführung von Lars und Brian
Artikel
Review eines Neogaf-Mitglied
IGN Artikel
Informationen aus dem Neogaf-Forum übersetzt:
Übersicht
- 4 Spieler Koop
- Spielersuche
- Unzählige Einstellungen und Optionen möglich
Benutzerdefinierte Optionen
- Benutzerdefinierte Schädel [stellt die Effekte selber ein]
Unterteilt in Schädel, die den Spieler oder die Welle betreffen
- Wellen Einstellungen [Sets, Runden, Wellen einstellen]
- Load Outs [Gegneranzahl, Bewaffnung, Gegnerarten]
Spieltypen
- Standard [Ein Set, vorgefertigt - Rein hüpfen und Spass haben]
- Generatorenverteidigung [Die Allianz versucht Generatoren zu zerstören]
- Raketenkampf [Du, deine Freunde und unendlich viele Raketen...]
- Selbst definierter Spieltyp [wahrscheinlich]
Waffen und Rüstungsfähigkeiten
- Zielsucher [Lokalisiert Gegner und feuert Mörser darauf ab]
- Concussion Rifle [Feuert explosive Plasmasalven ab]
- Blasenschild [Ähnlich wie in Halo 3, nur dass es die Lebenspunkte der Personen die darin stehen regeniert und durch Schaden zerstört wird]
Karten
Beachhead
Waterfront
Einstellungsoptionen im Detail
Achtung, sehr gross!
Spoiler:
FIREFIGHT SETTINGS
* WAVE PROPERTIES
* ROUND 1 WAVE PROPERTIES
* SKULLS (ON or OFF)
* RED
* BLUE
* YELLOW
* MYTHIC
* CATCH
* TOUGH LUCK
* FAMINE
* CLOUD
* TILT
* BLACK EYE
* GRUNT BIRTHDAY PARTY
* COWBELL
* IWHBYD
* INITIAL WAVE
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* GRUNTS
* ELITES
* ELITE PATROL
* ELITE INFANTRY
* ELITE TACTICAL
* ELITE AIRBORNE
* ELITE SPEC OPS
* ELITE GENERALS
* ELITE STRIKE TEAM
* BRUTES
* BRUTE PATROL
* BRUTE INFANTRY
* BRUTE TACTICAL
* BRUTE CHIEFTAINS
* BRUTE KILL TEAM
* HUNTERS
* HUNTER PATROL
* HUNTER INFANTRY
* HUNTER TACTICAL
* HUNTER STRIKE TEAM
* HUNTER KILL TEAM
* SKIRMISHERS
* SKIRMISHER PATROL
* SKIRMISHER INFANTRY
* JACKALS
* JACKAL PATROL
* JACKAL SNIPERS
* HERETICS
* HERETIC SNIPERS
* HERETIC HEAVY
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* MAIN WAVES
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 4
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 5
* (SAME AS SQUAD 1 ABOVE)
* BOSS WAVE
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* RANDOM
* ORDERED
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* ROUND 2 WAVE PROPERTIES
* (SAME AS ROUND 1 ABOVE)
* ROUND 3 WAVE PROPERTIES
* (SAME AS ROUND 1 ABOVE)
* BONUS WAVE PROPERTIES
* BONUS WAVE DURATION
* 15 SECONDS
* 30 SECONDS
* 45 SECONDS
* 60 SECONDS
* 90 SECONDS
* 2 MINUTES
* USES DROPSHIP
* ENABLED
* DISABLED
* SKULLS
* (SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* WAVE LIMIT
* ONE WAVE
* ONE ROUND
* TWO ROUNDS
* ONE SET
* TWO SETS
* THREE SETS
* FOUR SETS
* FIVE SETS
* TEN SETS
* NO LIMIT
* TIME LIMIT
* 1 MINUTE
* 2 MINUTES
* 3 MINUTES
* 4 MINUTES
* 5 MINUTES
* 6 MINUTES
* 7 MINUTES
* 8 MINUTES
* 9 MINUTES
* 10 MINUTES
* 12 MINUTES
* 15 MINUTES
* 20 MINUTES
* 30 MINUTES
* 45 MINUTES
* 60 MINUTES
* NO LIMIT
* GENERATOR PROPERTIES
* GENERATOR COUNT
* DISABLED
* 1
* 2
* 3
* SPAWN ORDER
* SEQUENCE
* RANDOM
* LOSS CONDITION
* LOSE ONE
* LOSE ALL
* SCENARIO SETTINGS
* HAZARDS
* ENABLED
* DISABLED
* WEAPON DROPS
* ENABLED
* DISABLED
* AMMO CRATES
* ENABLED DISABLED
* CUSTOM SKULL SETTINGS
* RED SKULL SETTINGS
* SPARTAN TRAITS
* SHIELDS AND HEALTH
* DAMAGE RESISTANCE
* UNCHANGED
* 10%
* 50%
* 90%
* 100% (NORMAL)
* 110%
* 150%
* 200%
* 300%
* 500%
* 1000%
* 2000%
* INVULNERABLE
* SHIELD MULTIPLIER
* UNCHANGED
* NO SHIELDS
* NORMAL SHIELDS
* 2X OVERSHIELDS
* 3X OVERSHIELDS
* 4X OVERSHIELDS
* SHIELD RECHARGE RATE
* UNCHANGED
* -25% (DECAY)
* -10% (DECAY)
* -5% (DECAY)
* 0% (NO RECHARGE)
* 10% (SLOWER)
* 25% (SLOWER)
* 50% (SLOWER)
* 75% (SLOWER)
* 90% (SLOWER)
* 100% (NORMAL)
* 110% (FASTER)
* 200% (FASTER)
* HEALTH RECHARGE RATE
* UNCHANGED
* -25% (DECAY)
* -10% (DECAY)
* -5% (DECAY)
* 0% (NO RECHARGE)
* 50% (SLOWER)
* 90% (SLOWER)
* 100% (NORMAL)
* 110% (FASTER)
* 200% (FASTER)
* SHIELD VAMPIRISM
* UNCHANGED
* DISABLED
* 10% LEECH
* 25% LEECH
* 50% LEECH
* 100%% LEECH
* IMMUNE TO HEADSHOTS
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO ASSASSINATIONS
* UNCHANGED
* ENABLED
* DISABLED
* WEAPONS AND DAMAGE
* DAMAGE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* MELEE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* GRENADE REGENERATION
* UNCHANGED
* DISABLED
* ENABLED
* INFINITE AMMO
* UNCHANGED
* DISABLED
* ENABLED
* BOTTOMLESS CLIP
* WEAPON PICKUP
* UNCHANGED
* DISABLED
* ENABLED
* EQUIPMENT USAGE
* UNCHANGED
* DISABLED
* ENABLED
* EQUIPMENT DROP
* UNCHANGED
* DISABLED
* ENABLED
* MOVEMENT
* PLAYER SPEED
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 120%
* 130%
* 140%
* 150%
* 160%
* 170%
* 180%
* 190%
* 200%
* 300%
* JUMP HEIGHT
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* PLAYER GRAVITY
* UNCHANGED
* 50%
* 75%
* 100%
* 150%
* 200%
* VEHICLE USE
* UNCHANGED
* NONE
* PASSENGER ONLY
* DRIVER ONLY
* GUNNER ONLY
* NO PASSENGER
* NO DRIVER
* NO GUNNER
* FULL USE
* SENSORS
* MOTION TRACKER MODE
* UNCHANGED
* OFF
* ALLIES ONLY
* NORMAL MODE
* ENHANCED MODE
* MOTION TRACKER RANGE
* UNCHANGED
* 10 METERS
* 25 METERS
* 75 METERS
* 150 METERS
* APPEARANCE
* ACTIVE CAMO
* UNCHANGED
* OFF
* POOR CAMO
* GOOD CAMO
* WAYPOINT
* UNCHANGED
* NO WAYPOINT
* VISIBLE TO ALLIES
* VISIBLE TO EVERYONE
* VISIBLE NAME
* UNCHANGED
* NO WAYPOINT
* VISIBLE TO ALLIES
* VISIBLE TO EVERYONE
* FORCED COLOR
* UNCHANGED
* OFF
* RED
* BLUE
* GREEN
* ORANGE
* PURPLE
* GOLD
* BROWN
* PINK
* WHITE
* BLACK
* ZOMBIE
* WAVE TRAITS
* DAMAGE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* DAMAGE RESISTANCE
* UNCHANGED
* 10%
* 50%
* 90%
* 100% (NORMAL)
* 110%
* 150%
* 200%
* 300%
* 500%
* 1000%
* 2000%
* INVULNERABLE
* SHOOTINESS
* UNCHANGED
* NORMAL
* MARKSMAN
* TRIGGER HAPPY
* GRENADES
* UNCHANGED
* NORMAL
* NONE
* CATCH
* VISION
* UNCHANGED
* NORMAL
* NEAR SIGHTED
* EAGLE EYE
* HEARING
* UNCHANGED
* NORMAL
* DEAF
* SHARP
* LUCK
* UNCHANGED
* NORMAL
* UNLUCKY
* LUCKY
* LEPRECHAUN
* EQUIPMENT DROP
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO HEADSHOTS
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO ASSASSINATIONS
* UNCHANGED
* ENABLED
* DISABLED
* BLUE SKULL SETTINGS
* (SAME AS RED SKULL SETTINGS ABOVE)
* YELLOW SKULL SETTINGS
* (SAME AS RED SKULL SETTINGS ABOVE)
* SPARTAN SETTINGS
* RESPAWN TIME
* 10 SECONDS
* 15 SECONDS
* 20 SECONDS
* 25 SECONDS
* 30 SECONDS
* 45 SECONDS
* 60 SECONDS
* 90 SECONDS
* 2 MINUTES
* 3 MINUTES
* ON WAVE
* STARTING LIVES
* UNLIMITED
* NONE
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 15
* 20
* 25
* 50
* MAXIMUM EXTRA LIVES
* (SAME AS STARTING LIVES)
* BASE TRAITS
* (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
* LOADOUTS
* LOADOUT 1
* NAME
* AIR ASSAULT
* MARKSMAN
* RECON MARKSMAN
* EXPERT MARKSMAN
* OPERATOR
* GRENADIER
* MEDIC
* CORPSMAN
* STALKER
* DEMOLITIONS
* INFILTRATOR
* SECURITY
* SPRINT
* ARMOR LOCK
* ACTIVE CAMO
* [REDACTED]
* DROP SHIELD
* JET PACK
* NOBLE 1
* NOBLE 2
* NOBLE 3
* NOBLE 4
* NOBLE 5
* NOBLE 6
* CARTER
* KAT
* JORGE
* EMILE
* JUN
* [REDACTED]
* [REDACTED]
* [REDACTED]
* [REDACTED]
* JUGGERNAUT
* BERSERKER
* MAVERICK
* ZOMBIE
* DEMON
* ANGEL
* REDSHIRT
* LING LING
* POOKIE
* FNG
* NOOB
* CAMPER
* SPECTER
* BUNKER
* CLAYMORE
* FIREBASE
* INTEL
* NINJA
* POWER
* COBRA
* EAGLE
* HOG
* BEAR
* WARRIOR
* DECEIVER
* [REDACTED]
* PRIMARY WEAPON
* ASSAULT RIFLE
* DMR
* CONCUSSION RIFLE
* ENERGY SWORD
* FLAK CANNON
* FOCUS RIFLE
* GRAVITY HAMMER
* GRENADE LAUNCHER
* MAGNUM
* NEEDLER
* NEEDLE RIFLE
* PLASMA LAUNCHER
* PLASMA PISTOL
* PLASMA REPEATER
* PLASMA RIFLE
* ROCKET LAUNCHER
* SHOTGUN
* SNIPER RIFLE
* SPARTAN LASER
* SPIKER
* [REDACTED]
* UNCHANGED
* SECONDARY WEAPON
* (SAME AS PRIMARY WEAPON ABOVE)
* ARMOR ABILITY
* JETPACK
* ARMOR LOCK
* ACTIVE CAMO
* DROP SHIELD
* [REDACTED]
* NONE
* SPRINT
* [REDACTED]
* GRENADES
* 1X FRAG
* 2X FRAG
* 3X FRAG
* 4X FRAG
* 1X PLASMA
* 2X PLASMA
* 3X PLASMA
* 4X PLASMA
* 1X FRAG, 1X PLASMA
* 2X FRAG, 2X PLASMA
* 3X FRAG, 3X PLASMA
* 4X FRAG, 4X PLASMA
* 1X FRAG, 1X PLASMA
* NO GRENADES
* HIDE LOADOUT
* NOT HIDDEN
* HIDDEN
* LOADOUT 2
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 3
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 4
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 5
* (SAME AS LOADOUT 1 ABOVE)
* GENERAL SETTINGS
* FRIENDLY FIRE
* ENABLED
* DISABLED
* BETRAYAL BOOTING
* ENABLED
* DISABLED
* WAVE PROPERTIES
* ROUND 1 WAVE PROPERTIES
* SKULLS (ON or OFF)
* RED
* BLUE
* YELLOW
* MYTHIC
* CATCH
* TOUGH LUCK
* FAMINE
* CLOUD
* TILT
* BLACK EYE
* GRUNT BIRTHDAY PARTY
* COWBELL
* IWHBYD
* INITIAL WAVE
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* GRUNTS
* ELITES
* ELITE PATROL
* ELITE INFANTRY
* ELITE TACTICAL
* ELITE AIRBORNE
* ELITE SPEC OPS
* ELITE GENERALS
* ELITE STRIKE TEAM
* BRUTES
* BRUTE PATROL
* BRUTE INFANTRY
* BRUTE TACTICAL
* BRUTE CHIEFTAINS
* BRUTE KILL TEAM
* HUNTERS
* HUNTER PATROL
* HUNTER INFANTRY
* HUNTER TACTICAL
* HUNTER STRIKE TEAM
* HUNTER KILL TEAM
* SKIRMISHERS
* SKIRMISHER PATROL
* SKIRMISHER INFANTRY
* JACKALS
* JACKAL PATROL
* JACKAL SNIPERS
* HERETICS
* HERETIC SNIPERS
* HERETIC HEAVY
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* MAIN WAVES
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 4
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 5
* (SAME AS SQUAD 1 ABOVE)
* BOSS WAVE
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* RANDOM
* ORDERED
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* ROUND 2 WAVE PROPERTIES
* (SAME AS ROUND 1 ABOVE)
* ROUND 3 WAVE PROPERTIES
* (SAME AS ROUND 1 ABOVE)
* BONUS WAVE PROPERTIES
* BONUS WAVE DURATION
* 15 SECONDS
* 30 SECONDS
* 45 SECONDS
* 60 SECONDS
* 90 SECONDS
* 2 MINUTES
* USES DROPSHIP
* ENABLED
* DISABLED
* SKULLS
* (SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* WAVE LIMIT
* ONE WAVE
* ONE ROUND
* TWO ROUNDS
* ONE SET
* TWO SETS
* THREE SETS
* FOUR SETS
* FIVE SETS
* TEN SETS
* NO LIMIT
* TIME LIMIT
* 1 MINUTE
* 2 MINUTES
* 3 MINUTES
* 4 MINUTES
* 5 MINUTES
* 6 MINUTES
* 7 MINUTES
* 8 MINUTES
* 9 MINUTES
* 10 MINUTES
* 12 MINUTES
* 15 MINUTES
* 20 MINUTES
* 30 MINUTES
* 45 MINUTES
* 60 MINUTES
* NO LIMIT
* GENERATOR PROPERTIES
* GENERATOR COUNT
* DISABLED
* 1
* 2
* 3
* SPAWN ORDER
* SEQUENCE
* RANDOM
* LOSS CONDITION
* LOSE ONE
* LOSE ALL
* SCENARIO SETTINGS
* HAZARDS
* ENABLED
* DISABLED
* WEAPON DROPS
* ENABLED
* DISABLED
* AMMO CRATES
* ENABLED DISABLED
* CUSTOM SKULL SETTINGS
* RED SKULL SETTINGS
* SPARTAN TRAITS
* SHIELDS AND HEALTH
* DAMAGE RESISTANCE
* UNCHANGED
* 10%
* 50%
* 90%
* 100% (NORMAL)
* 110%
* 150%
* 200%
* 300%
* 500%
* 1000%
* 2000%
* INVULNERABLE
* SHIELD MULTIPLIER
* UNCHANGED
* NO SHIELDS
* NORMAL SHIELDS
* 2X OVERSHIELDS
* 3X OVERSHIELDS
* 4X OVERSHIELDS
* SHIELD RECHARGE RATE
* UNCHANGED
* -25% (DECAY)
* -10% (DECAY)
* -5% (DECAY)
* 0% (NO RECHARGE)
* 10% (SLOWER)
* 25% (SLOWER)
* 50% (SLOWER)
* 75% (SLOWER)
* 90% (SLOWER)
* 100% (NORMAL)
* 110% (FASTER)
* 200% (FASTER)
* HEALTH RECHARGE RATE
* UNCHANGED
* -25% (DECAY)
* -10% (DECAY)
* -5% (DECAY)
* 0% (NO RECHARGE)
* 50% (SLOWER)
* 90% (SLOWER)
* 100% (NORMAL)
* 110% (FASTER)
* 200% (FASTER)
* SHIELD VAMPIRISM
* UNCHANGED
* DISABLED
* 10% LEECH
* 25% LEECH
* 50% LEECH
* 100%% LEECH
* IMMUNE TO HEADSHOTS
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO ASSASSINATIONS
* UNCHANGED
* ENABLED
* DISABLED
* WEAPONS AND DAMAGE
* DAMAGE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* MELEE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* GRENADE REGENERATION
* UNCHANGED
* DISABLED
* ENABLED
* INFINITE AMMO
* UNCHANGED
* DISABLED
* ENABLED
* BOTTOMLESS CLIP
* WEAPON PICKUP
* UNCHANGED
* DISABLED
* ENABLED
* EQUIPMENT USAGE
* UNCHANGED
* DISABLED
* ENABLED
* EQUIPMENT DROP
* UNCHANGED
* DISABLED
* ENABLED
* MOVEMENT
* PLAYER SPEED
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 120%
* 130%
* 140%
* 150%
* 160%
* 170%
* 180%
* 190%
* 200%
* 300%
* JUMP HEIGHT
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* PLAYER GRAVITY
* UNCHANGED
* 50%
* 75%
* 100%
* 150%
* 200%
* VEHICLE USE
* UNCHANGED
* NONE
* PASSENGER ONLY
* DRIVER ONLY
* GUNNER ONLY
* NO PASSENGER
* NO DRIVER
* NO GUNNER
* FULL USE
* SENSORS
* MOTION TRACKER MODE
* UNCHANGED
* OFF
* ALLIES ONLY
* NORMAL MODE
* ENHANCED MODE
* MOTION TRACKER RANGE
* UNCHANGED
* 10 METERS
* 25 METERS
* 75 METERS
* 150 METERS
* APPEARANCE
* ACTIVE CAMO
* UNCHANGED
* OFF
* POOR CAMO
* GOOD CAMO
* WAYPOINT
* UNCHANGED
* NO WAYPOINT
* VISIBLE TO ALLIES
* VISIBLE TO EVERYONE
* VISIBLE NAME
* UNCHANGED
* NO WAYPOINT
* VISIBLE TO ALLIES
* VISIBLE TO EVERYONE
* FORCED COLOR
* UNCHANGED
* OFF
* RED
* BLUE
* GREEN
* ORANGE
* PURPLE
* GOLD
* BROWN
* PINK
* WHITE
* BLACK
* ZOMBIE
* WAVE TRAITS
* DAMAGE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* DAMAGE RESISTANCE
* UNCHANGED
* 10%
* 50%
* 90%
* 100% (NORMAL)
* 110%
* 150%
* 200%
* 300%
* 500%
* 1000%
* 2000%
* INVULNERABLE
* SHOOTINESS
* UNCHANGED
* NORMAL
* MARKSMAN
* TRIGGER HAPPY
* GRENADES
* UNCHANGED
* NORMAL
* NONE
* CATCH
* VISION
* UNCHANGED
* NORMAL
* NEAR SIGHTED
* EAGLE EYE
* HEARING
* UNCHANGED
* NORMAL
* DEAF
* SHARP
* LUCK
* UNCHANGED
* NORMAL
* UNLUCKY
* LUCKY
* LEPRECHAUN
* EQUIPMENT DROP
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO HEADSHOTS
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO ASSASSINATIONS
* UNCHANGED
* ENABLED
* DISABLED
* BLUE SKULL SETTINGS
* (SAME AS RED SKULL SETTINGS ABOVE)
* YELLOW SKULL SETTINGS
* (SAME AS RED SKULL SETTINGS ABOVE)
* SPARTAN SETTINGS
* RESPAWN TIME
* 10 SECONDS
* 15 SECONDS
* 20 SECONDS
* 25 SECONDS
* 30 SECONDS
* 45 SECONDS
* 60 SECONDS
* 90 SECONDS
* 2 MINUTES
* 3 MINUTES
* ON WAVE
* STARTING LIVES
* UNLIMITED
* NONE
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 15
* 20
* 25
* 50
* MAXIMUM EXTRA LIVES
* (SAME AS STARTING LIVES)
* BASE TRAITS
* (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
* LOADOUTS
* LOADOUT 1
* NAME
* AIR ASSAULT
* MARKSMAN
* RECON MARKSMAN
* EXPERT MARKSMAN
* OPERATOR
* GRENADIER
* MEDIC
* CORPSMAN
* STALKER
* DEMOLITIONS
* INFILTRATOR
* SECURITY
* SPRINT
* ARMOR LOCK
* ACTIVE CAMO
* [REDACTED]
* DROP SHIELD
* JET PACK
* NOBLE 1
* NOBLE 2
* NOBLE 3
* NOBLE 4
* NOBLE 5
* NOBLE 6
* CARTER
* KAT
* JORGE
* EMILE
* JUN
* [REDACTED]
* [REDACTED]
* [REDACTED]
* [REDACTED]
* JUGGERNAUT
* BERSERKER
* MAVERICK
* ZOMBIE
* DEMON
* ANGEL
* REDSHIRT
* LING LING
* POOKIE
* FNG
* NOOB
* CAMPER
* SPECTER
* BUNKER
* CLAYMORE
* FIREBASE
* INTEL
* NINJA
* POWER
* COBRA
* EAGLE
* HOG
* BEAR
* WARRIOR
* DECEIVER
* [REDACTED]
* PRIMARY WEAPON
* ASSAULT RIFLE
* DMR
* CONCUSSION RIFLE
* ENERGY SWORD
* FLAK CANNON
* FOCUS RIFLE
* GRAVITY HAMMER
* GRENADE LAUNCHER
* MAGNUM
* NEEDLER
* NEEDLE RIFLE
* PLASMA LAUNCHER
* PLASMA PISTOL
* PLASMA REPEATER
* PLASMA RIFLE
* ROCKET LAUNCHER
* SHOTGUN
* SNIPER RIFLE
* SPARTAN LASER
* SPIKER
* [REDACTED]
* UNCHANGED
* SECONDARY WEAPON
* (SAME AS PRIMARY WEAPON ABOVE)
* ARMOR ABILITY
* JETPACK
* ARMOR LOCK
* ACTIVE CAMO
* DROP SHIELD
* [REDACTED]
* NONE
* SPRINT
* [REDACTED]
* GRENADES
* 1X FRAG
* 2X FRAG
* 3X FRAG
* 4X FRAG
* 1X PLASMA
* 2X PLASMA
* 3X PLASMA
* 4X PLASMA
* 1X FRAG, 1X PLASMA
* 2X FRAG, 2X PLASMA
* 3X FRAG, 3X PLASMA
* 4X FRAG, 4X PLASMA
* 1X FRAG, 1X PLASMA
* NO GRENADES
* HIDE LOADOUT
* NOT HIDDEN
* HIDDEN
* LOADOUT 2
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 3
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 4
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 5
* (SAME AS LOADOUT 1 ABOVE)
* GENERAL SETTINGS
* FRIENDLY FIRE
* ENABLED
* DISABLED
* BETRAYAL BOOTING
* ENABLED
* DISABLED
I used to be Commander Shepard but then I took an ending to the knee.
(Dieser Beitrag wurde zuletzt bearbeitet: 20.06.2010, 21:40 von drecksau.)