04.04.2012, 12:09
Ein Statement eines IO-Mitarbeiters zur ewigen Diskussion der Linearität und Action in Absolution:
Zitat:It's been said before but any video playthrough will always show a degree of linearity because you only see one way through it. The only full level that has been seen by the public is RFYL and again, as has been said before, this playthrough had been crafted to show as many of Agent 47's features as possible in such a small amount of time. As you all know extremely well, this was pre-alpha and has since improved ten-fold. I have personally played that pre-alpha build almost inside out as I presented it to consumers in Moscow and I have since played newer iterations with many changes. It is almost completely different in terms of approach and what you can do. There are entire sections of the level that you don't see in the demo simply because of the path that is taken.