12.07.2012, 17:29
Zitat:Hitman: Absolution features asynchronous multiplayer, according to an announcement from IO Interactive at gamescom. Called Contracts, players can create their own scenarios, can pick out three characters on a level, choose the weapons, and challenge other players to “contract”. The faster the hits are made, the more money made. Weekly contracts will be added by the developer and earned money allows new scenarios with weapons and disguises. The mode is playable at gamescom and a video of the new mode will be released tomorrow.
Zitat:lverdam showed off the familiar library level of the game, previously shown at E3, but this time paused the game to open a featured contracts option in the menu. The featured contract is an alternate hit that can take place anywhere in the game world.
"It turns the play experience on its head," he said.
In the menu, Elverdam found a contract for Sergeant Meyer, a referenced but seemingly unimportant officer located in the library hunting for 47.
The contract briefing showed that the sergeant had a hit put out on him by another officer. Apparently Meyer is a dirty cop who was involved in the death of another officer's father.
"He wants (the hit) done up close and personally and without the assassin being seen," he said.
The level changes from simply escaping the library, to a mission about taking out the sergeant.
"What happens when everyone is a potential target? One answer is that it adds replay value," Elverdam said.
Die Entwickler wollen wöchentlich auch die besten Kombinationen zusammenstellen und präsentieren. Gibt dann theoretisch unendlich viel Wiederspielwert.

Zitat:[...] Contracts-Modus, der es ermöglicht, eigene Aufträge zu erstellen. Die kreierten Herausforderungen können danach der Community zur Verfügung gestellt werden. "Spieler wählen einen Level, die Ziele, Waffen und legen die Regeln für den Auftrag selbst fest, basierend darauf, wie schnell, heimlich und raffiniert sie ihn erledigen. Contracts braucht keinen unhandlichen Editor, alle Aufträge werden beim Spielen erstellt – ‘play to create’." Bereits zum Start von “Hitman Absolution” werden einige Aufträge bereitstehen, die “von den weltbesten Killern bei IO Interactive erstellt wurden”.
Quelle: http://www.playm.de/2012/09/hitman-absol...llt-53853/
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