04.01.2015, 14:21
redlynx community mitglied XxGATORMANIAxX hat ne kleine editor challenge ins leben gerufen, vielleicht interessiert sich ja auch hier jemand dafür. ihr habt bis zum 14.3 zeit ein skillgame zu basteln, dass weder bikes noch das quad enthält (also z.b. einen flipper, tetris oder ein quick-time minispiel) die besten 3 bekommen geldpreise, die XxGATORMANIAxX aus eigener tasche bezahlt!
JEDER der trials fusion hat kann mitmachen
JEDER der trials fusion hat kann mitmachen
Zitat:Welcome to the Trials True Skill Mania Buildoff!
Official Prize Info as of now.
- Contestants will have 10 weeks to complete the build. additional 2 weeks for official review process. March 14th, 2015 12 pm (timezone TBD) Official deadline for tracks to be submitted.
- Contestants will be limited to build a skill game that does not include the bike and or atv/ To prevent a bunch of slam dunk tracks from being submitted.
- Contestants will be limited to (1) submission each.
- Submissions with any offensive material will not be accepted.
- Tracks will be accepted from all platforms the game is on. (Xbox 360,PC,PS4,Xbox One)
- Judging process will be decided by a panel of judges. Amount of judges TBD.
- Tracks will be labeled as such. "TTSB-TrackName" and must be labeled as a skill track.
- After submitting your track be sure to post it on this forum topic or tweet @XxGATORMANIAxX your submission.
- This is a friendly comp. Any rude or disrespectful comments made from a contestant to another contestant will result in disqualification from the competition upon review.
- Prize structure is locked in at the current amounts below subject to change upon additional prizes being added.
1st place $200.00
2nd place $100.00
3rd place $50.00
Prizes are subject to change but the money that I put into is not subject to change.
So what am I looking for in this competition? Here are a couple of Tips. Not guidelines. All guidelines are posted above.
[...] All questions can either be submitted here or you can reach me on twitter @XxGATORMANIAxX for additional questions.
- Clear objectives. Making sure everyone that plays it is aware of how to complete your track.
- Runs smoothly. Make sure you track runs smoothly and does not drop the frame rate drasticaly.
- Good design. Don't feel rushed to submit your track well ahead of time. Take any extra time and go back thru and add additional detail.
- Good presentation. Try to present your skill game as a complete package with an ending scene to spice it up.
- Try to keep submissions where total completion time is under 3 min. with the exception of a skill game where the player has to lose to complete the track. eg. pinball etc.
- These are not rules but suggestions to help you produce the best skill track you can.
Quelle: http://forums.ubi.com/showthread.php/988...st10491115