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GoW PC - Mögliche Tipps zur Problembehebung
#10

sobald ich das game starte kommt ne nachricht ich soll doch bitte die startup.exe benutzen dann kommen 2 intros und dann wird das game beendet und ich lande auf dem desktop

hier mal der log

Log: Log file open, 11/25/07 12:16:35
Init: Version: 3329
Init: Epic Internal: 0
Init: Compiled: Sep 17 2007 00:07:10
Init: Command line: -seekfreeloading -final_release -installed -langid=0407 -DEFENGINEINI=..\WarGame\Config\DefaultEngineG4WLive.ini
Init: Base directory: H:\Gears of War\Binaries\
Init: Character set: Unicode
Init: SHIPPING_PC_GAME: 1
Init: WITH_PANORAMA: 1
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditor.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditorUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngine.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\DefaultEngineUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngineUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarGame.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarInput.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarUI.ini
Init: Computer: SCHEFFSACHE
Init: User: Admin
Init: CPU Page size=4096, Processors=1
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1047792K Pagef=2516812K Virt=2097024K
Init: LiveSock: I am SCHEFFSACHE (0.0.0.0:0)
Init: Object subsystem initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1023MB
Init: Virtual: 2047MB
Init: PageFile: 2457MB
Init: CPU stats:
Init: Hyperthreaded: 0
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 1
Init: NumPhysicalProcessors: 1
Init: MaxSpeed: 1802
Init: CurrentSpeed: 991
Init: CoresPerProcessor: 1
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: AMD Athlon 64
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 000000F5
Init: DriverVersion: 6.14.10.9131
Init: DeviceName: NVIDIA GeForce 7800 GS
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 256
Init: DedicatedVRAM: 244
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Aspect Ratio: 1.250000
Init: - 720, 576
Init: - 1280, 1024
Init: - 1280, 1024
Init: - 1280, 1024
Init: Machine detected compatibility level: 0. Machine previously set compatibility level: 0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: FUdpLink::BindPort: Socket was not created
Log: Failed to bind to port 9989 for listening for propagation messages.
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Launch.INT
Log: Preloading (default) startup map warstart
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 135 shaders(0 legacy, 0 redundant), 0 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27465 shaders(0 legacy, 130 redundant), 2957 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\UnrealScriptTest.INT
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Anya_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Dom_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Marcus_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\WarfareGame.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\INT\WarfareGame.INT
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarPawn.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarAI.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarCamera.ini
Log: 87334 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Editor.INT
Init: UEngine initialized
Log: Object size..............: 60
Log: Actor size...............: 432
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device opened: Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Log: Found PS2 controller with new converter
Init: Client initialized
Init: LiveSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
DevOnline: XLocatorServiceInitialize() for service (LocatorV1.4D530842.RTP.*) returned 0x00000000
DevOnline: XLocatorCreateKey() returned 0x00000000
Log: Browse: warstart?Name=Player?team=255
Log: appRequestExit(0)
Log: LoadMap: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255: freeing any shared MP resources
Log: Freeing MPSounds
Log: Game class is 'WarGameSP'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World warstart.TheWorld up for play (0) at 2007.11.25-12.16.56
Log: Bringing up level for play took: 0.125216
Log: XUserGetName(0) failed 0x00000525
Log: XUserGetXUID(0) failed 0x00000525
DevOnline: XFriendsCreateEnumerator(0,0,0,out,out) returned 0x65B
DevOnline: User (0) not logged in, using defaults
Log: GConfig::Find has loaded file: ..\WarGame\Config\DefaultInput.ini
Log: XUserGetName(0) failed 0x00000525
Log: WarPC_0 got player LocalPlayer_0
DevOnline: XUserSetContext(0,X_CONTEXT_PRESENCE,0)
DevOnline: Starting networked voice for 0
Log: ########### Finished loading level: 0.797040 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...ESRB_DEU ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: FFullScreenMovieBink::PlayMovie() => TipNum=7, LastTipNum=0

Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 4
Log: FFullScreenMovieBink::PlayMovie() => TipNum=8, LastTipNum=7

Log: Next movie? 2 / 4
Log: FFullScreenMovieBink::PlayMovie() => TipNum=9, LastTipNum=8

Log: Next movie? 3 / 4
Log: >>>>>>>>>>>>>> Initial startup: 41.20s <<<<<<<<<<<<<<<
Log: Save=140.852539
Log: Moving '..\WarGame\CookedPC\Save.tmp' to '..\WarGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: Windows client shut down
Exit: OpenAL Audio Device shut down.
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 11/25/07 12:17:19



ich hoffe ihr könnt mir helfen! Sad
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