03.04.2012, 12:25
Nachfolger eines 360-Spiels in Arbeit, Budget doppelt so hoch
http://www.neogaf.com/forum/showthread.php?t=468894
Zitat:Developers with access to the Durango (the code name for Microsoft's next console) are seeing costs rise sharply, primarily due to higher polygon counts and better textures required. "I'm having to double my budget for models," said one developer working on a sequel to an earlier title that appeared on Xbox 360 and PS3. "If we want to take advantage of Durango's capabilities it takes a lot more time for each model." This can also result in either a longer time to develop a title, or the need to put more artists on, or both.
http://www.neogaf.com/forum/showthread.php?t=468894