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Halo CE - Quiz

wie viele banshees tauchen nach dem Pelicanabsturz in HALO auf?

Youth is a wonderful thing. What a crime to waste it on children.
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FRAGE:
Zitat:Original von chriz
wie viele banshees tauchen nach dem Pelicanabsturz in HALO auf?
ANTWORT:Es sind genau 4.
2 gleich am Anfang (wobei eins einen sofort angreift, aber das zweite meistens vorher abhaut) und dann nochmal 2 in der Mitte des Levels.
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Frage:
Wie ihr alle wisst, heisst die Panzerung des Master Chiefs "MJOLNIR". Nun, genauer heisst sie MJOLNIR Mark *. Mit welcher Zahl muss man das "*" ersetzen, damit es korrekt ist?

Thou shalt not follow the NULL pointer; for chaos and madness await thee at its end...
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Das ist die MJOLNIR Mark 5 Panzerung.

Frage: Wie viele Marines kommen im Level "Pillar of Autumn" vor?
Zählt die Tchniker mit,die immer rumschreien
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Zitat:Original von Zotti01
Das ist die MJOLNIR Mark 5 Panzerung.
Das ist eigentlich eine Fehlinterpretation.
Die Panzerung, die John in Halo1 trägt ist der Mark-IV.
Den Mark-V bekommt er in "Erstschlag", den Mark-VI kurz vor Halo 2 (bzw. während der Intro-Videosequenz)
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nein am ende von die schlacht um reach bevor die allianz angreift bekommt er den mark V vorher hatte er den mark IV

Gott schütze mich vor meinen Freunden; mit meinen Feinden will ich schon selbst fertig werden.
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Zitat:Original von Golden-Elite
nein am ende von die schlacht um reach bevor die allianz angreift bekommt er den mark V vorher hatte er den mark IV

am ende von Schlacht um Reach bekommt er die erste schildpanzerung. das ist Mark IV. die traegt er auch waehrend Halo. In erstschlag bekommt er mark V. am anfang von Halo2 Mark VI. so ist das. Zwinker also eigentlich genau wie atlantis gesagt hat

Youth is a wonderful thing. What a crime to waste it on children.
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aber es geht ja ums spiel und nicht um die bücher.da einige marines mich manchmal als MARK 5 bezeichnen nehm ich mal an das das wieder einmal eine nichtvorhandene zusammenarbeit der autoren und entwickler ist.
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ich les das nochmal nach...

Gott schütze mich vor meinen Freunden; mit meinen Feinden will ich schon selbst fertig werden.
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so hier mal folgende auflistung der Mjolnirkampfanzüge:
leider auf englisch aber egal.


Armor versions
At least six different versions of MJOLNIR armor exist, and each generation of armor offers improvements over earlier models. Models are designated by the notation "Mark n". For example, a Mark V model is more powerful than a Mark IV.

Mark I
The Mark I battle armors were bulky exoskeletons that improved strength and stamina of the user, the Navy's first exoskeleton project. However the armor was impractical for combat, as it needed a power source too large to contain autonomously. The suit required a large cable to run between it and a generator, which hindered movement. Thus was never seen in battle. The MJOLNIR battle armor was based on this armor. The Spartan IIs JOHN-117, SAMUEL-034, and KELLY-087, proved themselves superior to the Mark I without the MJOLNIR, in every respect.

Mark II
The Mark II battle armor incorporated a much more slimmed-down profile, but still required a direct link to a fusion reactor for power.

Mark III
The upgraded Mark II, the Mark III, incorporated a power transmission-receiver so that power could be transmitted to it much like the Orbital Defense Platforms in orbit of major UNSC colonies. This design was quickly rejected for two reasons. The main reason being that the armor still had a limited operational range, as the power generator could not be moved easily. The second reason was that if the generator was destroyed somehow, the users would become trapped in worthless, metal shells.

MJOLNIR Mark IV
The MJOLNIR Mark IV was a radical redesign of the suit taking advantage of many technological leaps. This advanced battle suit was the first to fully integrate with the soldier's body. The suit plugs directly into the soldier's nervous system through a standard issue neural implant. The suit's many functions (commmunications, hydro-static gel levels, environmental systems, etc.) respond to commands issued by the soldier's thoughts.
This is also the first design to successfully utilize the reactive metal liquid crystal as a means of enhancing locomotion. It flawlessly enhances the speed and power of the wearer. A sharp contrast to previous versions which required powered motors to allow the soldiers mobility. Because of this advancement, the design more closely resembles an actual suit of armor, as opposed to a powered exoskeleton. On one level the soldier moves the suit and in return the suit moves the soldier. This allowed for an incredibly compact design when compared to the previous incarnations.
The success of this version was also dependent upon the parallel development of the SPARTAN-II program, which produced soldiers with the physical prowess required to drive the system. Previous attempts to wear the prototype suit by unaugmented soldiers resulted in their deaths and injury, due to the extreme reactiveness of the system.
The MJOLNIR armor contains an integrated computer system which continuously monitors weapons, shields, biological function, and motion (through an intelligent motion-sensing radar).
The suit is air-tight, hardened against vacuum, and features air-filtration systems as well as a built-in oxygen supply that can last for up to 90 minutes. The suit's helmet also features a standard UNSC mounted flashlight with its own separate power supply. Concealed side compartments in the upper thigh plates allow the Spartan wearer to holster a sidearm.
The armor plates are specifically designed for combat with the Covenant. It resists the Covenant's plasma-based weaponry extremely well; a SPARTAN soldier wearing this armor can survive approximately three times as much damage from plasma weapons than an ordinary human marine could. The armor also provides basic protection from human ballistic projectiles, although only to a slightly higher degree as regular marine combat armor. The suit itself is practically indestructible and is capable of sustaining tremendous damage and still be able to function, but even though the suit will continue to operate, the human inside can still be injured or killed by a penetrating round or by sufficient plasma impacts to the suit's outer shell.
The suit also has a number of other features, including recoil-compensating actuators, hydrostatic gel (to regulate temperature and dampen impact force), and biofoam injectors. However, the biofoam injectors and medical care systems of the Mark IV must be provided with a direct supply of biofoam, medicines and stimulants from a standard marine first aid kit when the user is injured, as the suit will not hold or generate a supply of medicines and Biofoam, unlike the Mark VI.
The Mark IV Assault armor was fielded from November 27th, 2525 to August 29th, 2552.

MJOLNIR Mark V
The Mark IV Assault Armor was replaced by the newer Mark V several weeks prior to the Covenant assault on Reach in 2552. The Mark V was the realization of Dr. Halsey's vision. It has hundreds of minor technical improvements over the Mark IV, yet it also has two major modifications.
The first is that it is powered by a slightly larger fusion pack than the Mark IV. This is due to the fact that the Mark V has an integrated dynamic, self-recharging, sophisticated energy shielding system, built upon from captured Covenant alien technology (specifically, that of a Jackal's handheld shields) that repels mass objects and energy bursts. While impacts on the shield place a substantial drain on the system's power supply, system energy regenerates quickly once the SPARTAN-II moves away from the barrage.
The second advancement is the addition of a weave of memory-processor super-conducting material, the same material as an AI's core. This gives the suit nearly the same capacity as a ship-borne AI system. This, along with an upgrade to the standard issue neural implant, allows an AI to inhabit the suit of armor and the mind of the Spartan wearing it, greatly enhancing the interface between the suit and the wearer as well as the obvious benefits of having the incredible information processing power of an AI, which is intended to assist the Spartan in real-time by monitoring communication channels, computer relays, and friendly combat updates. In addition to interfacing with UNSC-standard data links, the MJOLNIR Mark V armor is also compatible with Covenant datalinks, allowing the wearer to access Covenant weapons and battle networks.
The ultimate lethality of this system was demonstrated by SPARTAN-117, also known as "John" or "John-117", the famed "Master Chief" in Halo: Combat Evolved, when he and his AI construct Cortana fought their way across a planet-like, artificial ring world called Halo.

MJOLNIR Mark V.5
This is not an official name, but has been used by some fans to describe modified MJOLNIR Mark V armor. Several Spartans upgrade their Mark V suits with Mark VI components over the course of the novel, Halo: First Strike.

MJOLNIR Mark VI
The Mark VI of the MJOLNIR battle armor addresses some of the weaknesses of the earlier models. The energy shielding system recharges significantly faster and is stronger. The suit is more streamlined than the Mark V. This version of the armor can now track the status of two separate weapons at the same time.
Also, the armor can now heal minor to moderate injuries over a course of time, due to an improved onboard supply of biofoam, which can be injected into the wearer's body, filling and sealing wounds, slowing bleeding and eventually numbing the pain, eliminating the need for a field medic for all but the most severe wounds. (This is similar to the Hazardous Environment suit of another video game, Half-Life 2.) Due to increased shield strength of the Mark VI, fall injury has been eliminated almost entirely.

Gott schütze mich vor meinen Freunden; mit meinen Feinden will ich schon selbst fertig werden.
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