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TOP-THEMEN: STARFIELDCOD: MODERN WARFARE 3FC 24FORZA MOTORSPORTDIABLO IVXBOX SERIES XXBOX MINI FRIDGE


Anzeigetreiber wurde nach einem Fehler wiederhergestellt
#1

HI,

Muss jetzt doch mal schreiben des Spiel kostet mich den letzten Nerv :-)
Hab euer Forum schon halb durch gelesen und auch fiele nützliche Tipps von euch, auch schon befolgt. Leider vergebens das Game ist, auf meinen Rechner wie ne Frau mal will es mal wider nicht.
zum Problem : Wenn Ichs zum laufen bekomme Zock ich ne weile bis es kurz anfängt zu ruckeln ,Freest kurz ,schwarzer Bildschirm und dann entweder raucht mir der PC ab oder ich hab Glück und kann mit den Taskmanager das Game beenden in Windows dann die Fehlermeldung : Anzeigetreiber wurde nach einem Fehler wiederhergestellt löl !!!
Danach haut es mich sogar schon aus dem Hauptmenü wieder auf den Desktop mit der Fehlermeldung GoW funktioniert nicht mehr .
wie gesagt alles mögliche schon versucht nichts hilft eventuelle Vorschläge ?


Sys: Vista ultimo. 64bit /8800 Ultra / C2D E6600@3,6(Wasserkuhlung)/EVGA 780i/4Gig OZC 1150/

Errors in Logdateien:

Error: Object Texture2D WarfareUITransition.UI_Transition_004 with invalid NetIndex 1032 (max: 83)
Error: Object StaticMeshComponent warstart.TheWorld.PersistentLevel.InterpActor_9.StaticMeshComponent_5 with invalid NetIndex 1018 (max: 300)
Error: Object SoundNodeLooping Music_Score.Music.Music_MenuCue.SoundNodeLooping_21 with invalid NetIndex 977 (max: 190)
Error: Error, Failed to load Outer for resource 'UI_Character_COG_Marcus': Package WarfareUISkin.Character
Log: Timed out while waiting for GPU to catch up. (500 ms)

Log: Flushing async loaders.
PerfWarning: InstanceGeom: 1.160767 ms - 172 Convex, Terrain 0.000000 ms, PerTriSM 7.661361 ms, InitArticulated 0.000000 ms, BodyInst Alloc 0.789456 ms, InitBody 14.652941 ms
PerfWarning: NxActor Creation: 13.990451 ms
Log: Giving weapon WarfareGameContentWeapons.Weap_Bow
Log: Giving weapon WarfareGame.Weap_AssaultRifle
Log: Giving weapon WarfareGame.Weap_FragGrenade
Log: Giving weapon WarfareGame.Weap_LocustPistol
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:01A1) Accessed None 'GameSettings'
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:0267) Accessed None 'GameSettings'
DevOnline: XUserSetContextEx(0,0x00000004,5,NULL) retur


usw.
Log Datei anbei !!!
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#2

Log: Log file open, 06/26/08 23:01:39
Init: Version: 3340
Init: Epic Internal: 0
Init: Compiled: Jan 30 2008 19:49:28
Init: Command line: -seekfreeloading -final_release -installed -langid=0407 -DEFENGINEINI=..\WarGame\Config\DefaultEngineG4WLive.ini
Init: Base directory: D:\Gears of War\Binaries\
Init: Character set: Unicode
Init: SHIPPING_PC_GAME: 1
Init: WITH_PANORAMA: 1
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditor.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditorUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngine.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\DefaultEngineUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngineUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarGame.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarInput.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarUI.ini
Log: Deleting old log file Launch-backup-2008.06.24-23.02.06.log
Init: Computer: BRAIN801
Init: User: Brain801
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =25.000000 MHz
Init: Memory total: Phys=4191884K Pagef=4194303K Virt=4194176K
Init: LiveSock: I am BRAIN801 (0.0.0.0:0)
Init: Object subsystem initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT
Log: Found D3D10 adapter 0: NVIDIA GeForce 8800 Ultra
Log: Adapter has 732MB of dedicated video memory, 0MB of dedicated system memory, and 1791MB of shared system memory
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 4093MB
Init: Virtual: 4095MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 3600
Init: CurrentSpeed: 3600
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: Unknown INTEL CPU
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000194
Init: DriverVersion: 7.15.11.6925
Init: DeviceName: NVIDIA GeForce 8800 Ultra
Init: DriverName: nvd3dum.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 768
Init: DedicatedVRAM: 732
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Aspect Ratio: 1.600000
Init: - 1280, 768
Init: - 1280, 768
Init: - 1280, 768
Init: - 1440, 900
Init: - 1440, 900
Init: - 1680, 1050
Init: - 1680, 1050
Init: Machine detected compatibility level: 5. Machine previously set compatibility level: 4
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: FUdpLink::BindPort: Socket was not created
Log: Failed to bind to port 9989 for listening for propagation messages.
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Launch.INT
Log: Preloading (default) startup map warstart
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM4.CacheObject: 127 shaders(0 legacy, 0 redundant), 0 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM4.CacheObject: 33724 shaders(0 legacy, 0 redundant), 2957 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\UnrealScriptTest.INT
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Anya_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Dom_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Marcus_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\WarfareGame.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\INT\WarfareGame.INT
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarPawn.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarAI.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarCamera.ini
Log: 87338 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Editor.INT
Init: UEngine initialized
Log: Object size..............: 60
Log: Actor size...............: 432
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device opened: Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Init: LiveSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
Error: XLiveInitialize() failed with 0x80070005 (0x00000000)
DevOnline: XLocatorServiceInitialize() for service (LocatorV1.4D530842.RTP.*) returned 0x00000000
DevOnline: XLocatorCreateKey() returned 0x00000000
Log: Found D3D10 adapter 0: NVIDIA GeForce 8800 Ultra
Log: Adapter has 732MB of dedicated video memory, 0MB of dedicated system memory, and 1791MB of shared system memory
Log: Browse: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255: freeing any shared MP resources
Log: Freeing MPSounds
Log: Game class is 'WarGameSP'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World warstart.TheWorld up for play (0) at 2008.06.26-23.02.09
Log: Bringing up level for play took: 0.021582
Log: XUserGetName(0) failed 0x00000525
Log: XUserGetXUID(0) failed 0x00000525
DevOnline: XFriendsCreateEnumerator(0,0,0,out,out) returned 0x65B
DevOnline: User (0) not logged in, using defaults
Log: GConfig::Find has loaded file: ..\WarGame\Config\DefaultInput.ini
Log: XUserGetName(0) failed 0x00000525
Log: WarPC_0 got player LocalPlayer_0
DevOnline: XUserSetContext(0,X_CONTEXT_PRESENCE,0)
DevOnline: Starting networked voice for 0
Log: ########### Finished loading level: 0.786603 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...ESRB_DEU ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: FFullScreenMovieBink::PlayMovie() => TipNum=5, LastTipNum=0

Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Unmute bink movie
Log: Next movie? 1 / 4
Log: FFullScreenMovieBink::PlayMovie() => TipNum=6, LastTipNum=5

Log: Next movie? 2 / 4
Log: FFullScreenMovieBink::PlayMovie() => TipNum=7, LastTipNum=6

Log: Next movie? 3 / 4
Log: >>>>>>>>>>>>>> Initial startup: 50.03s <<<<<<<<<<<<<<<
Log: Save=72.241040
Log: Moving '..\WarGame\CookedPC\Save.tmp' to '..\WarGame\CookedPC\LocalShaderCache-PC-D3D-SM4.upk'
Log: Can't change texture detail at run-time when using cooked content.
Error: Can't start an online game that hasn't been created
Log: Changi
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#3

Zitat:Original von Brain801
Forum halb durch gelesen und nützliche Tipps befolgt
was haste denn genau gemacht? ?(

- Update v1.2 installiert?
- Live Redistributable v1.2 installiert?
- Treiber und Windows-Updates auf dem neusten Stand?
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#4

ja alles gemacht hilft einfach nicht

nv dreiver 6-7 verschiedene
dateien ersetzt
alle updates
als admin ausführen usw.
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20.01.2008, 15:56

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