Beiträge: 4
Themen: 0
Registriert seit: 08.2008
hallo habe das selbe problem
hab das k-lite codec pack drauf und noch einige andere codecs die ich benötige.
hier mal meine gesamte log datei.
Log: Log file open, 08/12/08 13:31:15
Init: Version: 3340
Init: Epic Internal: 0
Init: Compiled: Jan 30 2008 19:49:28
Init: Command line: -seekfreeloading -final_release -installed -langid=0407 -DEFENGINEINI=..\WarGame\Config\DefaultEngineG4WLive.ini
Init: Base directory: C:\Program Files\Microsoft Games\Gears of War\Binaries\
Init: Character set: Unicode
Init: SHIPPING_PC_GAME: 1
Init: WITH_PANORAMA: 1
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditor.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditorUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngine.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\DefaultEngineUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngineUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarGame.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarInput.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarUI.ini
Init: Computer: EXPERIEN4F8DD0
Init: User: Administrator
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=2096332K Pagef=4033932K Virt=2097024K
Init: LiveSock: I am EXPERIEN4F8DD0 (0.0.0.0:0)
Init: Object subsystem initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 2047MB
Init: Virtual: 2047MB
Init: PageFile: 3939MB
Init: CPU stats:
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 1995
Init: CurrentSpeed: 1995
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: 98
Init: Manufacturer: Intel
Init: CPUName: Unknown INTEL CPU
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 000071D5
Init: DriverVersion: 6.14.10.6764
Init: DeviceName: ATI MOBILITY RADEON X1700
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 512
Init: DedicatedVRAM: 256
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Aspect Ratio: 1.600000
Init: - 320, 200
Init: - 320, 200
Init: - 640, 400
Init: - 640, 400
Init: - 800, 480
Init: - 1280, 768
Init: - 1280, 800
Init: Machine detected compatibility level: 2. Machine previously set compatibility level: 2
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: FUdpLink::BindPort: Socket was not created
Log: Failed to bind to port 9989 for listening for propagation messages.
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Launch.INT
Log: Preloading (default) startup map warstart
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 135 shaders(0 legacy, 0 redundant), 0 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27465 shaders(0 legacy, 130 redundant), 2957 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\UnrealScriptTest.INT
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Anya_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Dom_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Marcus_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\WarfareGame.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\INT\WarfareGame.INT
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarPawn.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarAI.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarCamera.ini
Log: 87338 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Editor.INT
Init: UEngine initialized
Log: Object size..............: 60
Log: Actor size...............: 432
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device opened: Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Init: LiveSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
DevOnline: XLocatorServiceInitialize() for service (LocatorV1.4D530842.RTP.*) returned 0x00000000
DevOnline: XLocatorCreateKey() returned 0x00000000
Log: Browse: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255: freeing any shared MP resources
Log: Freeing MPSounds
Log: Game class is 'WarGameSP'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World warstart.TheWorld up for play (0) at 2008.08.12-13.32.07
Log: Bringing up level for play took: 0.041515
DevOnline: XFriendsCreateEnumerator(0,0,0,out,out) returned 0x65B
DevOnline: XUserReadProfileSettings(0,0,3,GameSettingsIds,3128,data,data) returned 0x000003E5
Log: WarPC_0 got player LocalPlayer_0
DevOnline: XUserSetContext(0,X_CONTEXT_PRESENCE,0)
DevOnline: Starting networked voice for 0
Log: ########### Finished loading level: 0.304583 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...ESRB_DEU ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: FFullScreenMovieBink::PlayMovie() => TipNum=5, LastTipNum=0
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 4
Log: FFullScreenMovieBink::PlayMovie() => TipNum=6, LastTipNum=5
Log: Next movie? 2 / 4
Log: FFullScreenMovieBink::PlayMovie() => TipNum=7, LastTipNum=6
Log: Next movie? 3 / 4
Log: >>>>>>>>>>>>>> Initial startup: 71.63s <<<<<<<<<<<<<<<
Log: Save=158.567080
Log: Moving '..\WarGame\CookedPC\Save.tmp' to '..\WarGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
Log: Can't change texture detail at run-time when using cooked content.
Error: Can't start an online game that hasn't been created
DevOnline: Async task 'XUserReadProfileSettings()' completed in 19.674125 seconds with 0x00000000
Log: Changing subtitle setting, new value: 1
Log: PP_MidTonesMultiplier Changed: 1.200000
Log: PP_ShadowsMultiplier Changed: 1.100000
Log: PP_HighlightsMultiplier Changed: 1.350000
Log: PP_DesaturationMultiplier Changed: 1.100000
Log: Loaded profile: 143 Value: 2
Log: Loaded profile: 142 Value: 2
Log: Loaded profile: 144 Value: 0
Log: Loaded profile: 145 Value: 5
Log: Loaded profile: 147 Value: 4
Log: Loaded profile: 146 Value: 3
Log: Loaded profile: 310 Value: 2
Log: Loaded profile: 313 Value: 2
Log: Loaded profile: 311 Value: 2
Log: Loaded profile: 312 Value: 2
Log: Pri: 0
Log: Pub: 8
Log: Kismet: FalseCheck auto bool.
Log: UUIAction_UpdatePlayers - First controller signed-in (local: 1, signed-in: 1)
Log: ambientMusic | ambientMusic
Warning: ActiveControl not up to date! Current: 'NULL (NULL)' New: 'WarMainMenu.panelSafe.panelButtons.CampaignButton (UIState_Active_1)'
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarAICasual.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarPawnCasual.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarWeaponCasual.ini
Log: Starting memory preloaded movie...Startup (MGSLogo)
Log: Waiting for memory preloaded movie to finish loading ...
Log: FFullScreenMovieBink::PlayMovie() => TipNum=8, LastTipNum=7
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Can't change texture detail at run-time when using cooked content.
Log: URL: Adding default option Name=Player
Log: URL: Adding default option team=255
Log: Browse: WarGame_P?LoadSaveGame?Name=Player?team=255
Log: --- Begin : FPS chart dump for level 'warstart'
Log: Bucket: 0 - 5 Time: 0.29 Frame: 0.01
Log: Bucket: 5 - 10 Time: 0.00 Frame: 0.00
Log: Bucket: 10 - 15 Time: 9.62 Frame: 2.32
Log: Bucket: 15 - 20 Time: 0.65 Frame: 0.18
Log: Bucket: 20 - 25 Time: 1.29 Frame: 0.52
Log: Bucket: 25 - 30 Time: 0.57 Frame: 0.28
Log: Bucket: 30 - 35 Time: 0.40 Frame: 0.23
Log: Bucket: 35 - 40 Time: 0.32 Frame: 0.21
Log: Bucket: 40 - 45 Time: 0.26 Frame: 0.20
Log: Bucket: 45 - 50 Time: 0.21 Frame: 0.18
Log: Bucket: 50 - 55 Time: 0.18 Frame: 0.17
Log: Bucket: 55 - 60 Time: 0.21 Frame: 0.22
Log: Bucket: 60 - 99 Time: 86.00 Frame: 95.48
Log: 25243 frames collected over 455.50 seconds, disregarding 3.37 seconds for a 55.83 FPS average, 87.58 percent of time spent > 30 FPS
Log: Average GPU frametime: 0.00 ms
Log: --- End
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Subtitles.DEU
Log: LoadMap: WarGame_P?LoadSaveGame?Name=Player?team=255
Log: LoadMap: WarGame_P?LoadSaveGame?Name=Player?team=255: freeing any shared MP resources
Log: Freeing MPSounds
Log: Game class is 'WarGameSP'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World WarGame_P.TheWorld up for play (0) at 2008.08.12-13.40.03
Log: Bringing up level for play took: 0.037843
DevOnline: XFriendsCreateEnumerator(0,0,0,out,out) returned 0x65B
DevOnline: Using cached profile data instead of reading
Log: WarPC_1 got player LocalPlayer_0
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:01A1) Accessed None 'GameSettings'
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:0267) Accessed None 'GameSettings'
DevOnline: XUserSetContextEx(0,0x00000004,1,NULL) returned 0x00000000
DevOnline: XUserSetContextEx(0,0x00000002,0,NULL) returned 0x00000000
DevOnline: XUserSetPropertyEx(0,0x10000003,4,0,NULL) returned 0x00000000
DevOnline: XUserSetContext(0,X_CONTEXT_PRESENCE,3)
Error: Can't update game settings with a NULL object
DevOnline: Starting networked voice for 0
Log: ########### Finished loading level: 0.188619 seconds
Error: Can't start an online game that hasn't been created
Log: Changing subtitle setting, new value: 1
Log: PP_MidTonesMultiplier Changed: 1.200000
Log: PP_ShadowsMultiplier Changed: 1.100000
Log: PP_HighlightsMultiplier Changed: 1.350000
Log: PP_DesaturationMultiplier Changed: 1.100000
Log: Attempting to start already playing movie "Startup"; aborting
Log: Flushing async loaders.
Log: --- Begin : FPS chart dump for level 'WarGame_P'
Log: Bucket: 0 - 5 Time: 0.00 Frame: 0.00
Log: Bucket: 5 - 10 Time: 100.00 Frame: 100.00
Log: Bucket: 10 - 15 Time: 0.00 Frame: 0.00
Log: Bucket: 15 - 20 Time: 0.00 Frame: 0.00
Log: Bucket: 20 - 25 Time: 0.00 Frame: 0.00
Log: Bucket: 25 - 30 Time: 0.00 Frame: 0.00
Log: Bucket: 30 - 35 Time: 0.00 Frame: 0.00
Log: Bucket: 35 - 40 Time: 0.00 Frame: 0.00
Log: Bucket: 40 - 45 Time: 0.00 Frame: 0.00
Log: Bucket: 45 - 50 Time: 0.00 Frame: 0.00
Log: Bucket: 50 - 55 Time: 0.00 Frame: 0.00
Log: Bucket: 55 - 60 Time: 0.00 Frame: 0.00
Log: Bucket: 60 - 99 Time: 0.00 Frame: 0.00
Log: 1 frames collected over 0.14 seconds, disregarding 0.00 seconds for a 6.91 FPS average, 0.00 percent of time spent > 30 FPS
Log: Average GPU frametime: 0.00 ms
Log: --- End
Log: Flushing async loaders.
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Dom_Dialog.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Marcus_Dialog.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Pilot_Dialog.DEU
Log: Flushing async loaders.
PerfWarning: InstanceGeom: 6.158035 ms - 410 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 2.040762 ms, BodyInst Alloc 4.730489 ms, InitBody 39.286848 ms
PerfWarning: NxActor Creation: 30.449118 ms
Log: No Cached Brush Physics Data Found Or Out Of Date (Model_158) (Owner: BlockingVolume_84) - Cooking Now.
PerfWarning: InstanceGeom: 3.891826 ms - 249 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 1.889367 ms, InitBody 16.008470 ms
PerfWarning: NxActor Creation: 12.913413 ms
Log: Giving weapon WarfareGame.Weap_LocustAssaultRifle
Log: Giving weapon
Log: Giving weapon WarfareGame.Weap_FragGrenade
Log: Giving weapon WarfareGame.Weap_COGPistol
Warning: Failed to load 'Class None.': Failed to find object 'Class None.'
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:01A1) Accessed None 'GameSettings'
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:0267) Accessed None 'GameSettings'
DevOnline: XUserSetContextEx(0,0x00000004,1,NULL) returned 0x00000000
DevOnline: XUserSetContextEx(0,0x00000002,0,NULL) returned 0x00000000
DevOnline: XUserSetPropertyEx(0,0x10000003,4,0,NULL) returned 0x00000000
DevOnline: XUserSetContext(0,X_CONTEXT_PRESENCE,3)
Error: Can't update game settings with a NULL object
Log: Loading Checkpoint 'SP_Prison_S05_Scripting' took 4.93 seconds
Log: ActivateLevel SP_Prison_S04 0 0 0
Log: ActivateLevel SP_Prison_S02 0 0 0
Log: ActivateLevel SP_Prison_S04_Audio 0 0 0
Log: ActivateLevel SP_Prison_S02_Scripting 0 0 0
Log: ActivateLevel SP_Prison_S02_Audio 0 0 0
Log: ActivateLevel SP_Prison_S02_Meshes 0 0 0
Log: ActivateLevel SP_Prison_S03 0 0 0
Log: ActivateLevel SP_Prison_S04_Scripting 0 0 0
Log: ActivateLevel SP_Prison_S02 0 0 0
Log: ActivateLevel SP_Prison_S02_Scripting 0 0 0
Log: ActivateLevel SP_Prison_S03 0 0 0
Log: ActivateLevel SP_Prison_S04 0 0 0
Log: ActivateLevel SP_Prison_S04_Scripting 0 0 0
Log: ActivateLevel SP_Prison_S04_Audio 0 0 0
Log: ActivateLevel SP_Prison_S02_Audio 0 0 0
Log: Kismet: MARC & DOM IN WELD ROOM YAY
Log: ActivateLevel SP_Prison_S06 1 1 0
Log: ActivateLevel SP_Prison_S06_Scripting 1 1 0
Log: ActivateLevel SP_Prison_S06_Audio 1 1 0
Log: ActivateLevel SP_Prison_S06 1 1 0
Log: ActivateLevel SP_Prison_S06_Scripting 1 1 0
Log: ActivateLevel SP_Prison_S06_Audio 1 1 0
Log: ActivateLevel SP_Prison_S06 1 1 0
Log: ActivateLevel SP_Prison_S06_Scripting 1 1 0
Log: ActivateLevel SP_Prison_S06_Audio 1 1 0
Log: CombatMusic | combatMusic
Log: ActivateLevel SP_Prison_S05_Meshes 0 0 0
Log: ActivateLevel SP_Prison_Cine_End 1 1 0
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Mihn_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Redshirt_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\WarfareGameContent.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Hoffman_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Anya_Dialog.DEU
Log: GConfig::Find has loaded file:
das game is richtig geil nur der nervige absturz immer an dieser besagten stelle treibt mich in den wahnsinn