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Spiel bleibt im 1sten Level hängen.
#1

GoW bleibt bei mir immer im 1sten Level hängen, direkt, nach dem die Typen die Tür aufschweißen, ich alle Kille, gehe raus, kille dort alle -hänger- und das immer wieder.

Ich spiele in Max einstellungen 1400x900 + DX10 usw. alles auf High.

Die Fehlermeldung die im 1sten Level kommt ist einfach "Gears of War funktionier nicht mehr"

Ich weiss, es gibt viele im Forum die dieses Thema ansprechen, doch ich konnte nichts finden was mir weiterhilft.
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#2

Was hastn du für Hardware?
Also Graka usw
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#3

Mein PC ist 5 Monate alt,

Vista Home Premium
Q6600
8 GB DDR II RAM
GF 8800 GTX

Wie gesagt, ich habe alles hochgestellt, und ich kann alles komplett flüssig spielen, nur bleibt es halt hängen an der oben genannten stelle, und das jedes mal, egal wie oft ichs versuche, an der selben stelle.
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#4

Hmm, schon mal versucht irgendwie "anders" durch die Tür zu gehn?? Rückwärts oder so ^^ (ist ernst gemeint)

vllt fehlt auch eine datei, aber so genau kenn ich mich da nicht aus, sry

Live Fast - Die Fun
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#5

wenn du schon 8gb ram hast dann schalt den virutellen speicher aus und lad das ganze game in den ram...

ansonsten absoult sinnfrei Rolleyes D
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#6

@VamRipper

da dein Spiel bei dir immer dann hängen bleibt, wenn das Video abgespielt werden soll, tippe ich mal auf fehlende Videocodecs?

Empfehla da das "Nimo Codec Pack" + "XVid-Codec".

Ansonsten poste mal den gesamten Inhalt der "Launch.log" aus dem Logs-Ordner unter "Eigene Dateien\My Games\Gears of War\".

Es könnte aber auch an deiner Bildschirmauflösung liegen. Ich weiß nicht mehr genau welche Größe es war, aber das Spiel macht dort Probleme. Versuche mal 1280 x 1024.

Wenn was funktioniert hat, würden wir uns über ne Info freuen D
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#7

hallo habe das selbe problem
hab das k-lite codec pack drauf und noch einige andere codecs die ich benötige.
hier mal meine gesamte log datei.

Log: Log file open, 08/12/08 13:31:15
Init: Version: 3340
Init: Epic Internal: 0
Init: Compiled: Jan 30 2008 19:49:28
Init: Command line: -seekfreeloading -final_release -installed -langid=0407 -DEFENGINEINI=..\WarGame\Config\DefaultEngineG4WLive.ini
Init: Base directory: C:\Program Files\Microsoft Games\Gears of War\Binaries\
Init: Character set: Unicode
Init: SHIPPING_PC_GAME: 1
Init: WITH_PANORAMA: 1
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditor.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditorUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngine.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\DefaultEngineUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngineUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarGame.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarInput.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarUI.ini
Init: Computer: EXPERIEN4F8DD0
Init: User: Administrator
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=2096332K Pagef=4033932K Virt=2097024K
Init: LiveSock: I am EXPERIEN4F8DD0 (0.0.0.0:0)
Init: Object subsystem initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 2047MB
Init: Virtual: 2047MB
Init: PageFile: 3939MB
Init: CPU stats:
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 1995
Init: CurrentSpeed: 1995
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: 98
Init: Manufacturer: Intel
Init: CPUName: Unknown INTEL CPU
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 000071D5
Init: DriverVersion: 6.14.10.6764
Init: DeviceName: ATI MOBILITY RADEON X1700
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 512
Init: DedicatedVRAM: 256
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Aspect Ratio: 1.600000
Init: - 320, 200
Init: - 320, 200
Init: - 640, 400
Init: - 640, 400
Init: - 800, 480
Init: - 1280, 768
Init: - 1280, 800
Init: Machine detected compatibility level: 2. Machine previously set compatibility level: 2
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: FUdpLink::BindPort: Socket was not created
Log: Failed to bind to port 9989 for listening for propagation messages.
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Launch.INT
Log: Preloading (default) startup map warstart
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 135 shaders(0 legacy, 0 redundant), 0 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27465 shaders(0 legacy, 130 redundant), 2957 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\UnrealScriptTest.INT
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Anya_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Dom_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Marcus_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\WarfareGame.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\INT\WarfareGame.INT
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarPawn.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarAI.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarCamera.ini
Log: 87338 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Editor.INT
Init: UEngine initialized
Log: Object size..............: 60
Log: Actor size...............: 432
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device opened: Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Init: LiveSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
DevOnline: XLocatorServiceInitialize() for service (LocatorV1.4D530842.RTP.*) returned 0x00000000
DevOnline: XLocatorCreateKey() returned 0x00000000
Log: Browse: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255: freeing any shared MP resources
Log: Freeing MPSounds
Log: Game class is 'WarGameSP'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World warstart.TheWorld up for play (0) at 2008.08.12-13.32.07
Log: Bringing up level for play took: 0.041515
DevOnline: XFriendsCreateEnumerator(0,0,0,out,out) returned 0x65B
DevOnline: XUserReadProfileSettings(0,0,3,GameSettingsIds,3128,data,data) returned 0x000003E5
Log: WarPC_0 got player LocalPlayer_0
DevOnline: XUserSetContext(0,X_CONTEXT_PRESENCE,0)
DevOnline: Starting networked voice for 0
Log: ########### Finished loading level: 0.304583 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...ESRB_DEU ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: FFullScreenMovieBink::PlayMovie() => TipNum=5, LastTipNum=0

Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 4
Log: FFullScreenMovieBink::PlayMovie() => TipNum=6, LastTipNum=5

Log: Next movie? 2 / 4
Log: FFullScreenMovieBink::PlayMovie() => TipNum=7, LastTipNum=6

Log: Next movie? 3 / 4
Log: >>>>>>>>>>>>>> Initial startup: 71.63s <<<<<<<<<<<<<<<
Log: Save=158.567080
Log: Moving '..\WarGame\CookedPC\Save.tmp' to '..\WarGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
Log: Can't change texture detail at run-time when using cooked content.
Error: Can't start an online game that hasn't been created
DevOnline: Async task 'XUserReadProfileSettings()' completed in 19.674125 seconds with 0x00000000
Log: Changing subtitle setting, new value: 1
Log: PP_MidTonesMultiplier Changed: 1.200000
Log: PP_ShadowsMultiplier Changed: 1.100000
Log: PP_HighlightsMultiplier Changed: 1.350000
Log: PP_DesaturationMultiplier Changed: 1.100000
Log: Loaded profile: 143 Value: 2
Log: Loaded profile: 142 Value: 2
Log: Loaded profile: 144 Value: 0
Log: Loaded profile: 145 Value: 5
Log: Loaded profile: 147 Value: 4
Log: Loaded profile: 146 Value: 3
Log: Loaded profile: 310 Value: 2
Log: Loaded profile: 313 Value: 2
Log: Loaded profile: 311 Value: 2
Log: Loaded profile: 312 Value: 2
Log: Pri: 0
Log: Pub: 8
Log: Kismet: FalseCheck auto bool.
Log: UUIAction_UpdatePlayers - First controller signed-in (local: 1, signed-in: 1)
Log: ambientMusic | ambientMusic
Warning: ActiveControl not up to date! Current: 'NULL (NULL)' New: 'WarMainMenu.panelSafe.panelButtons.CampaignButton (UIState_Active_1)'
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarAICasual.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarPawnCasual.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarWeaponCasual.ini
Log: Starting memory preloaded movie...Startup (MGSLogo)
Log: Waiting for memory preloaded movie to finish loading ...
Log: FFullScreenMovieBink::PlayMovie() => TipNum=8, LastTipNum=7

Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Can't change texture detail at run-time when using cooked content.
Log: URL: Adding default option Name=Player
Log: URL: Adding default option team=255
Log: Browse: WarGame_P?LoadSaveGame?Name=Player?team=255
Log: --- Begin : FPS chart dump for level 'warstart'
Log: Bucket: 0 - 5 Time: 0.29 Frame: 0.01
Log: Bucket: 5 - 10 Time: 0.00 Frame: 0.00
Log: Bucket: 10 - 15 Time: 9.62 Frame: 2.32
Log: Bucket: 15 - 20 Time: 0.65 Frame: 0.18
Log: Bucket: 20 - 25 Time: 1.29 Frame: 0.52
Log: Bucket: 25 - 30 Time: 0.57 Frame: 0.28
Log: Bucket: 30 - 35 Time: 0.40 Frame: 0.23
Log: Bucket: 35 - 40 Time: 0.32 Frame: 0.21
Log: Bucket: 40 - 45 Time: 0.26 Frame: 0.20
Log: Bucket: 45 - 50 Time: 0.21 Frame: 0.18
Log: Bucket: 50 - 55 Time: 0.18 Frame: 0.17
Log: Bucket: 55 - 60 Time: 0.21 Frame: 0.22
Log: Bucket: 60 - 99 Time: 86.00 Frame: 95.48
Log: 25243 frames collected over 455.50 seconds, disregarding 3.37 seconds for a 55.83 FPS average, 87.58 percent of time spent > 30 FPS
Log: Average GPU frametime: 0.00 ms
Log: --- End
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Subtitles.DEU
Log: LoadMap: WarGame_P?LoadSaveGame?Name=Player?team=255
Log: LoadMap: WarGame_P?LoadSaveGame?Name=Player?team=255: freeing any shared MP resources
Log: Freeing MPSounds
Log: Game class is 'WarGameSP'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World WarGame_P.TheWorld up for play (0) at 2008.08.12-13.40.03
Log: Bringing up level for play took: 0.037843
DevOnline: XFriendsCreateEnumerator(0,0,0,out,out) returned 0x65B
DevOnline: Using cached profile data instead of reading
Log: WarPC_1 got player LocalPlayer_0
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:01A1) Accessed None 'GameSettings'
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:0267) Accessed None 'GameSettings'
DevOnline: XUserSetContextEx(0,0x00000004,1,NULL) returned 0x00000000
DevOnline: XUserSetContextEx(0,0x00000002,0,NULL) returned 0x00000000
DevOnline: XUserSetPropertyEx(0,0x10000003,4,0,NULL) returned 0x00000000
DevOnline: XUserSetContext(0,X_CONTEXT_PRESENCE,3)
Error: Can't update game settings with a NULL object
DevOnline: Starting networked voice for 0
Log: ########### Finished loading level: 0.188619 seconds
Error: Can't start an online game that hasn't been created
Log: Changing subtitle setting, new value: 1
Log: PP_MidTonesMultiplier Changed: 1.200000
Log: PP_ShadowsMultiplier Changed: 1.100000
Log: PP_HighlightsMultiplier Changed: 1.350000
Log: PP_DesaturationMultiplier Changed: 1.100000
Log: Attempting to start already playing movie "Startup"; aborting
Log: Flushing async loaders.
Log: --- Begin : FPS chart dump for level 'WarGame_P'
Log: Bucket: 0 - 5 Time: 0.00 Frame: 0.00
Log: Bucket: 5 - 10 Time: 100.00 Frame: 100.00
Log: Bucket: 10 - 15 Time: 0.00 Frame: 0.00
Log: Bucket: 15 - 20 Time: 0.00 Frame: 0.00
Log: Bucket: 20 - 25 Time: 0.00 Frame: 0.00
Log: Bucket: 25 - 30 Time: 0.00 Frame: 0.00
Log: Bucket: 30 - 35 Time: 0.00 Frame: 0.00
Log: Bucket: 35 - 40 Time: 0.00 Frame: 0.00
Log: Bucket: 40 - 45 Time: 0.00 Frame: 0.00
Log: Bucket: 45 - 50 Time: 0.00 Frame: 0.00
Log: Bucket: 50 - 55 Time: 0.00 Frame: 0.00
Log: Bucket: 55 - 60 Time: 0.00 Frame: 0.00
Log: Bucket: 60 - 99 Time: 0.00 Frame: 0.00
Log: 1 frames collected over 0.14 seconds, disregarding 0.00 seconds for a 6.91 FPS average, 0.00 percent of time spent > 30 FPS
Log: Average GPU frametime: 0.00 ms
Log: --- End
Log: Flushing async loaders.
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Dom_Dialog.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Marcus_Dialog.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Pilot_Dialog.DEU
Log: Flushing async loaders.
PerfWarning: InstanceGeom: 6.158035 ms - 410 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 2.040762 ms, BodyInst Alloc 4.730489 ms, InitBody 39.286848 ms
PerfWarning: NxActor Creation: 30.449118 ms
Log: No Cached Brush Physics Data Found Or Out Of Date (Model_158) (Owner: BlockingVolume_84) - Cooking Now.
PerfWarning: InstanceGeom: 3.891826 ms - 249 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 1.889367 ms, InitBody 16.008470 ms
PerfWarning: NxActor Creation: 12.913413 ms
Log: Giving weapon WarfareGame.Weap_LocustAssaultRifle
Log: Giving weapon
Log: Giving weapon WarfareGame.Weap_FragGrenade
Log: Giving weapon WarfareGame.Weap_COGPistol
Warning: Failed to load 'Class None.': Failed to find object 'Class None.'
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:01A1) Accessed None 'GameSettings'
ScriptWarning: WarPC WarGame_P.TheWorld.PersistentLevel.WarPC_1 (Function WarfareGame.WarPC.ClientSetCoopRichPresence:0267) Accessed None 'GameSettings'
DevOnline: XUserSetContextEx(0,0x00000004,1,NULL) returned 0x00000000
DevOnline: XUserSetContextEx(0,0x00000002,0,NULL) returned 0x00000000
DevOnline: XUserSetPropertyEx(0,0x10000003,4,0,NULL) returned 0x00000000
DevOnline: XUserSetContext(0,X_CONTEXT_PRESENCE,3)
Error: Can't update game settings with a NULL object
Log: Loading Checkpoint 'SP_Prison_S05_Scripting' took 4.93 seconds
Log: ActivateLevel SP_Prison_S04 0 0 0
Log: ActivateLevel SP_Prison_S02 0 0 0
Log: ActivateLevel SP_Prison_S04_Audio 0 0 0
Log: ActivateLevel SP_Prison_S02_Scripting 0 0 0
Log: ActivateLevel SP_Prison_S02_Audio 0 0 0
Log: ActivateLevel SP_Prison_S02_Meshes 0 0 0
Log: ActivateLevel SP_Prison_S03 0 0 0
Log: ActivateLevel SP_Prison_S04_Scripting 0 0 0
Log: ActivateLevel SP_Prison_S02 0 0 0
Log: ActivateLevel SP_Prison_S02_Scripting 0 0 0
Log: ActivateLevel SP_Prison_S03 0 0 0
Log: ActivateLevel SP_Prison_S04 0 0 0
Log: ActivateLevel SP_Prison_S04_Scripting 0 0 0
Log: ActivateLevel SP_Prison_S04_Audio 0 0 0
Log: ActivateLevel SP_Prison_S02_Audio 0 0 0
Log: Kismet: MARC & DOM IN WELD ROOM YAY
Log: ActivateLevel SP_Prison_S06 1 1 0
Log: ActivateLevel SP_Prison_S06_Scripting 1 1 0
Log: ActivateLevel SP_Prison_S06_Audio 1 1 0
Log: ActivateLevel SP_Prison_S06 1 1 0
Log: ActivateLevel SP_Prison_S06_Scripting 1 1 0
Log: ActivateLevel SP_Prison_S06_Audio 1 1 0
Log: ActivateLevel SP_Prison_S06 1 1 0
Log: ActivateLevel SP_Prison_S06_Scripting 1 1 0
Log: ActivateLevel SP_Prison_S06_Audio 1 1 0
Log: CombatMusic | combatMusic
Log: ActivateLevel SP_Prison_S05_Meshes 0 0 0
Log: ActivateLevel SP_Prison_Cine_End 1 1 0
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Mihn_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Redshirt_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\WarfareGameContent.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Hoffman_Chatter.DEU
Log: GConfig::Find has loaded file: ..\WarGame\Localization\DEU\Human_Anya_Dialog.DEU
Log: GConfig::Find has loaded file:





das game is richtig geil nur der nervige absturz immer an dieser besagten stelle treibt mich in den wahnsinn
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#8

ging der Post nicht noch länger???

Der letzte Wagen ist immer ein Kombi!!!
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#9

nein hab alles was in der log stand hier gepostet habs extra nochmal überprüft. jede log datei sieht gleich aus. ist jedesmal an der selben stelle einfach wie abgeschnitten
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#10

Welches OS verwendest du ?

Vista-->SP1 installiert ? ?

XP?--> SP2 oderSP3 installiert?

GT: maYbe qp
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