RE: Halo: Reach Allgemein -
Beccson - 22.03.2010
Hoffentlich wird es noch eine andere Form geben, die den skill zeigt. Das mit der Arena hört sich ja ganz prickelnd an, aber dann hätte ich wenigstens in den anderen Modes (sprich das Ranked-Social Mischzeug) noch ein System, vergleichbar mit dem aus Halo 3 oder generell eine Art STETIGEN True Skill.
RE: Halo: Reach Allgemein - Flo - 23.03.2010
(22.03.2010, 22:24)Beccson schrieb: Hoffentlich wird es noch eine andere Form geben, die den skill zeigt. Das mit der Arena hört sich ja ganz prickelnd an, aber dann hätte ich wenigstens in den anderen Modes (sprich das Ranked-Social Mischzeug) noch ein System, vergleichbar mit dem aus Halo 3 oder generell eine Art STETIGEN True Skill.
find ich auch. allein, damit man wenigstens grob so was sagen kann, wie, das ist ein 45er, der ist mindestens nicht schlecht, oder das ist ein 20er von dem darf man nicht so viel erwarten. ich kann mir unter diesen "baseballcards" gar nichts richtig in der art vorstellen bzw ich stelle mir es umständlicher vor, daran das echte können abzulesen.
RE: Halo: Reach Allgemein -
Lopmon - 23.03.2010
(22.03.2010, 20:33)i_am_stoic schrieb: solange das spiel gut wird müsen die wegen mir keinen anime rausbringen... ok bin eh zu faul zu lesen^^
Lesen ? Anime ?
du meinst woll ein Manga
Sowieso finde ich die Halo Anime teile nicht schlecht, und ich denk mal das sie paar Reach teile machen wegen dem neuem Spiel =)
RE: Halo: Reach Allgemein -
Gabumon - 23.03.2010
hm wenn man sich so anguckt wie das teil wie blei im regal liegt bezweifle ich das..
RE: Halo: Reach Allgemein - Flo - 23.03.2010
(23.03.2010, 17:53)Lopmon schrieb: (22.03.2010, 20:33)i_am_stoic schrieb: solange das spiel gut wird müsen die wegen mir keinen anime rausbringen... ok bin eh zu faul zu lesen^^
Lesen ? Anime ?
du meinst woll ein Manga
Sowieso finde ich die Halo Anime teile nicht schlecht, und ich denk mal das sie paar Reach teile machen wegen dem neuem Spiel =)
oh srry mein fehler^^ hab da wohl was verwechselt. aber wenn Reach draußen ist werd ich auch zum schauen von anderen sachen, als den bildschirm von reach, keine zeit mehr haben^^
RE: Halo: Reach Allgemein -
chriz - 24.03.2010
Die Halo Legends Anime waren UNVORSTELLBAR schlecht. Die haben jeden letzten Krümel von Kontinuität in der Storyline restlos beseitigt.
Obwohl mir der Samurai Style der Eliten sehr gefallen hat. Nicht aber allen.
RE: Halo: Reach Allgemein -
ssh00t 3m upp - 24.03.2010
Bei Halo Reach hol ich mir zu 100% die Englische Fassung. Nochmal tu ich mir das nicht an. Ich meine, wer übersezt "You know the music, ..." zu "Sie kennen die Musik, ..."
Alles halb so schlimm aber was zur Hölle hat dieses SIE bei den ODSTs zu suchen? Mal abgesehen von den teils grottenschlechten Synchronsprechern. Für Romeo hatten sie wohl nur noch nen 13 jährigen Teenie auf Lager
RE: Halo: Reach Allgemein -
iJump3r - 24.03.2010
Sketch im Neogaf
Zitat:LTTP but here are some answers to recently posted questions and a few other unsolicited ramblings:
The March podcast with Sage & Carney looks like it's going to land first thing next week.
The next round of multiplayer coverage should surface tomorrow morning courtesy of some media partner websites and then Urk will spin his own special version of it for Friday on Bnet.
Expect to see some new info dropping in similar fashion over the next few weeks.
It'll be a while before any official Bungie videos emerge but April should be a fun month on a few different fronts, hopefully making the wait a little more bearable.
It's hard to believe that the Friends & Family portion of the beta begins just 5 weeks from tomorrow! (with the remaining several million joining the fray on May 3rd)
Oh and the e3 meetingpocalypse is in full swing, gaining momentum every week. Can it hurry up and be fall plz.
Doch nen friends and familiy?
Wäre ja nice wenn ich diesmal dabei bin
Also ab dem 28 April könnten schon welche die BETA spielen oO
Here we gO
Zitat:Player Investment is driven by credits ("cR" for short). Credits are given to gamers simply for playing Halo: Reach, either through rounds of multiplayer or by working through the single-player campaign, but the amounts of credits vary, based on the actions of the player. Different actions will dole out a different amount of credits, but Bungie is being careful to not encourage player actions that would potentially damage the gameplay experience. It does mean that more challenging tasks (say, five headshots in under a minute) would produce more credits. Bungie's currently balancing how credits are doled out, but credits drive the Player Investment experience, both to increase a player's Military Rank (replacing Halo 3's Ranking system) and to purchase customization items in Halo: Reach's "Armory."
Bungie Reveals Halo: Reach's All-Encompassing Player Investment SystemIn Modern Warfare 2, as a player levels up, they unlock new abilities, new weapons and other features that fundamentally change the gameplay. Someone who is level one in Modern Warfare 2 can not equally square away against someone nearing the level cap. Bungie is being mindful to avoid that type of player inequality in Halo: Reach. Everything that players gain access to via credits in Halo: Reach are used solely to purchase helmets, shoulders, chests and other accessories that allow Halo: Reach players to create a Spartan who is uniquely them. These items are for visual changes only and do not affect the flow of gameplay.
"There are no in-game benefits to Spartan armor," said Smith. "It would definitely make Halo something different than what Halo is."
This player uniqueness is reflected in multiplayer and single-player. Your customized Spartan having battles in multiplayer is the same Spartan you're controlling while fighting the Covenant for control of Reach in the prequel storyline. Bungie wanted Halo: Reach's story to be more about the player's role in the battle, rather than simply assuming control of Master Chief and guiding his actions. Your customized Spartan is even included in the cut-scenes.
"When the cut-scene comes up in campaign, we want you to see you," said Smith. "For instance, that trailer that we showed with the helmet and soldier picking it up, the Noble 6 trailer, that helmet is going to be your helmet. If you're pink and adorned with unicorns, that's how you're going to look. [...] With Reach, this is your story, this is your identity, this is your version of a story that we want you to be a part of."
In speaking with Bungie, Smigh pegged me as someone they are targeting with another new feature called "Challenges." Smith knows me. He understands I'm not the most skilled Halo player and am more likely to finish the single-player, maybe dabble in multiplayer, get frustrated because most players are better than I am and move on. Bungie's hoping Challenges will keep players like myself coming back for more. Challenges come in two forms -- daily and weekly -- and are Bungie-developed obstacles that provide short to medium-length goals to be achieved solo or with groups. As Bungie expects most gamers will tackle Challenges after spending a chunk of time with Halo: Reach, many Challenges will have a notable difficulty curve.
Bungie Reveals Halo: Reach's All-Encompassing Player Investment System
"Some of [simpler daily challenges] are aggregate actions," said Smith, "like kill X dudes, help kill X dudes today. Sometimes those dudes we want you to kill are gonna be in multiplayer, [or] they're going to be in another mode. Sometimes it's going to say just kill anyone anywhere, we don't care what you do, just kill people and we'll reward you for that."
Smith knows what kind of Halo player I am because we've played Halo together. But it's hard to know exactly what kind of player someone is just by looking at their user profile. An impressively high rank doesn't tell you anything about their play style. Bungie hopes to help alleviate that problem with "Commendations," described as persistent medals that reflect player actions over an extended period of time. For example, if the game tracks that you spend most of your time battling with a sniper rifle, your Commendations show that. The profile can eventually represent a snapshot of your Halo play style and provide a better understanding amongst friends and strangers where player strengths are. Oh, and along the way to earning Commendation medals, you'll of course be earning credits.
"There are guys [who] just want to drive people around. We haven't done a great job of reinforcing that kind of behavior in the past"
"I can look at your service record, Patrick," explained Smith, "and see that you have a ton of assists and a ton of progress in your wheelman Commendation, so I know that you like to be a support player, you like to drive vehicles. That's your preferred style. One of the things that we really want to do a better job with Reach is [highlighting] the guys out there who do like their Halo maybe differently than, for instance, I like mine. I like head shots, I like killing people with a sniper rifle, I like all that stuff. But there are guys that we've encountered along the way who just love to drive; they just want to drive people around. We haven't really done a great job of reinforcing that kind of behavior in the past and the Commendation system is one way we're doing that."
Bungie's ambitions for Player Investment suggest hopes for a more efficient, more persistent player experience that extends over users' single and multiplayer adventures. While some gamers might hope for customizability that extends beyond the visual appearance of their Spartan, that's not Halo's style. But if you burned with jealousy over a friend getting their hands on Halo 3's Recon armor, well, Bungie has a whole new set of tools to play with. And for someone like myself, maybe there's a reason to play multiplayer again once the credits roll.
RE: Halo: Reach Allgemein -
H4rdiSh - 25.03.2010
lol nicht schlecht das man "geld" verdienen muss um neue rüstungen zu kaufen
RE: Halo: Reach Allgemein -
TheBossThomas - 25.03.2010
ich finds total doof das man das mit geld macht^^.... hat ja jeder nach paar tagen schon 2 volle rüstungssets voll
Die sollten es meiner meinung nach wie bei halo 3 machen das man VIdmaster Challenges oder Schädel dafür suchen muss..... ist ein besserer aufwand als eine rüstung zu kaufen....
ich fand bei h3 am aller meisten die Recon Rüstung ziemlich das schwierigste ^^
und das ist auch gut so man sollte sich für rüstungsteile mehr anstrengen als für ein doofen langweiligen geldbündel so ein ding zu kaufen....
ist ja dann keine große herausfoderung dahinter......
aber schlimm find ich es auch nicht
(24.03.2010, 18:44)chriz schrieb: Die Halo Legends Anime waren UNVORSTELLBAR schlecht. Die haben jeden letzten Krümel von Kontinuität in der Storyline restlos beseitigt.
Obwohl mir der Samurai Style der Eliten sehr gefallen hat. Nicht aber allen.
mich hat erschreckt das fast jeder spartan ein weib war xDD